Difference between revisions of "GTM Stiletto"
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{{FS12_Weapons}} | {{FS12_Weapons}} | ||
+ | {{shipimage|image=[[Image:Stiletto.gif]]|caption=The GTM-43 Stiletto}} | ||
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==Tech Room Data== | ==Tech Room Data== | ||
− | Heat seeking - laser tracking similar to the Interceptor - missile is protected by a small shield system, allowing for greater success in payload delivery during busy melee situations and intense firefights - fast, but low in-flight maneuverability compared to other missiles of comparable size - low maneuverability due to the size of the missile's payload (60 Kt) and on-board shield system. | + | Heat seeking - laser tracking similar to the Interceptor - missile is protected by a small shield system, allowing for greater success in payload delivery during busy melee situations and intense firefights - fast, but low in-flight maneuverability compared to other missiles of comparable size - low maneuverability due to the size of the missile's payload (60 Kt) and on-board shield system. |
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With the ability to take out most subsystems in one hit, and as simple to fire as an MX-50, the GTM-43 is the best ship disabling bomb developed by the GTA. Effective against turrets, engines and any other kind of subsystem, the Stiletto is a valuable asset to a bombers arsenal. However, it's slow, unmanageable, and it can't do any real hull damage. | With the ability to take out most subsystems in one hit, and as simple to fire as an MX-50, the GTM-43 is the best ship disabling bomb developed by the GTA. Effective against turrets, engines and any other kind of subsystem, the Stiletto is a valuable asset to a bombers arsenal. However, it's slow, unmanageable, and it can't do any real hull damage. | ||
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==Performance== | ==Performance== | ||
===Statistics=== | ===Statistics=== | ||
+ | {{Secondary_weapon | ||
+ | |table_style = | ||
+ | |name =GTM Stiletto | ||
+ | |range =2 250 | ||
+ | |reload =2.0 | ||
+ | |velocity =150 | ||
+ | |damage =775 | ||
+ | |armor_damage =7.75 | ||
+ | |shield_damage =0 | ||
+ | |subsystem_damage =775 | ||
+ | |homing_type =Heat Seeking | ||
+ | |homing_cone =40 | ||
+ | |homing_turn =1.0 | ||
+ | |bomb =yes | ||
+ | |huge =yes | ||
+ | }} | ||
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+ | ==Notes== | ||
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+ | ===Veteran Comments=== | ||
+ | {{Comment|The Stiletto is as its tech description says. Make sure to line up the missile with your target carefully as the Stiletto turns worse than just about anything else. | ||
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+ | Using this in a dogfights is just a waste. | ||
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+ | A very nasty turret killer, and it can be mounted on some fighters too. They can be shot down, but as bombs go they're fast, they fire quickly, and they don't need a lock. Take out some turrets with Stilettos, and your bombing run will be a lot easier. | ||
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+ | In FS1, it was actually extremely difficult to aim the Stiletto at range, as it would go for the subsystem or turret nearest the center of its view cone when launched, which may not be the one selected. The FreeSpace Port makes it behave as the Stiletto 2 does, making it a much more manageable weapon. | ||
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+ | Some reference is made to an on-board shielding system in Command Briefings. This is a blatant lie; the Stiletto can be shot down just as easily as any other warhead. | ||
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− | + | Uses the [[GTM Harbinger]] model as its warhead.}} | |
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− | + | [[Category:Weapon]] | |
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Latest revision as of 08:54, 20 October 2021
GTM-43 Stiletto
The GTM-43 Stiletto |
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Tech Room Data
Heat seeking - laser tracking similar to the Interceptor - missile is protected by a small shield system, allowing for greater success in payload delivery during busy melee situations and intense firefights - fast, but low in-flight maneuverability compared to other missiles of comparable size - low maneuverability due to the size of the missile's payload (60 Kt) and on-board shield system.
With the ability to take out most subsystems in one hit, and as simple to fire as an MX-50, the GTM-43 is the best ship disabling bomb developed by the GTA. Effective against turrets, engines and any other kind of subsystem, the Stiletto is a valuable asset to a bombers arsenal. However, it's slow, unmanageable, and it can't do any real hull damage.
Performance
Statistics
Name | GTM Stiletto | |
Range | 2 250 m | |
Reload time | 2.0 s | |
Velocity | 150 ms-1 | |
Damage | 775 | |
Armor damage | 7.75 | |
Shield damage | 0 | |
Subsystem damage | 775 | |
Homing type | Heat Seeking | |
Homing cone | 40 degrees | |
Turn rate (360 degress) | 1.0 s | |
Hitpoints | 50 |
Additional properties
- Weapon is a missile weapon (Secondary weapon)
- Weapon is marked as a bomb (Bomb)
- Weapon is capable of easily damaging even larger vessels (Huge)
Notes
Veteran Comments
Using this in a dogfights is just a waste.
A very nasty turret killer, and it can be mounted on some fighters too. They can be shot down, but as bombs go they're fast, they fire quickly, and they don't need a lock. Take out some turrets with Stilettos, and your bombing run will be a lot easier.
In FS1, it was actually extremely difficult to aim the Stiletto at range, as it would go for the subsystem or turret nearest the center of its view cone when launched, which may not be the one selected. The FreeSpace Port makes it behave as the Stiletto 2 does, making it a much more manageable weapon.
Some reference is made to an on-board shielding system in Command Briefings. This is a blatant lie; the Stiletto can be shot down just as easily as any other warhead.