Difference between revisions of "Destroyed-or-departed-delay"
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You can use the following SEXP tree to emulate a nonexistent check-if-ship-is-present SEXP: | You can use the following SEXP tree to emulate a nonexistent check-if-ship-is-present SEXP: | ||
| − | -and | + | - <span style="color:red">op</span> and |
| − | - | + | - <span style="color:red">op</span> has-arrived-delay |
| − | + | # Ship | |
| − | + | # 0 | |
| − | - | + | - <span style="color:red">op</span> not |
| − | - | + | - <span style="color:red">op</span> destroyed-or-departed-delay |
| − | + | # Ship | |
| − | + | # 0 | |
where [[has-arrived-delay]] is needed if the given ship isn't present at mission start. | where [[has-arrived-delay]] is needed if the given ship isn't present at mission start. | ||
[[Category:Retail SEXPs]] | [[Category:Retail SEXPs]] | ||
Latest revision as of 21:29, 15 April 2010
destroyed-or-departed-delay
Returns true N seconds after all the listed ships or wings have been destroyed or have departed.
Takes 2 or more arguments:
1: Delay in seconds after the last ship/wing is destroyed or departed this expression can return true.
2+: Name of a ship or wing
Notes
You can use the following SEXP tree to emulate a nonexistent check-if-ship-is-present SEXP:
- op and - op has-arrived-delay # Ship # 0 - op not - op destroyed-or-departed-delay # Ship # 0
where has-arrived-delay is needed if the given ship isn't present at mission start.