Difference between revisions of "Unknown Bomb"
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===Statistics (FS2)=== | ===Statistics (FS2)=== | ||
− | {{Secondary|1 500|20.0|60|3 000|Average|1 500|Very Poor|450|Full|3 000|5 / 30|Aspect Seeking|N / A|6.0 s|1.0 s}} | + | {{Secondary|1 500|20.0|60|3 000*|Average|1 500*|Very Poor|450*|Full|3 000*|5 / 30|Aspect Seeking|N / A|6.0 s|1.0 s}} |
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==Notes== | ==Notes== | ||
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*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]] | *Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]] | ||
*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]] | *Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]] | ||
+ | *The shockwave doubles the damage against any target that takes a direct hit | ||
===Veteran Comments=== | ===Veteran Comments=== |
Latest revision as of 03:17, 22 May 2014
Unknown Bomb
Contents
Description
Very GTM Tsunami like bomb used by Shivans
Table notes
- Unknown bomb?
- Would be nice to know who uses this and what it is for.
- It's a shivan bomb. It's just like Tsunami, only Shivan.
Performance
Statistics (FS1)
Range | 1 500 m | |
Reload time | 20.0 s | |
Velocity | 60 ms-1 | |
Base Damage | 3 000 | |
Armor Damage | Average | 1 500 |
Shield Damage | None | 0 |
Subsystem Damage | Full | 3 000 |
Shockwave Radius | 5 / 30 m | |
Type: | Aspect Seeking | |
View Cone: | N / A | |
Minimum Lock Time: | 6.0 s | |
Turn Rate (360 degrees): | 1.0 s |
Statistics (FS2)
Range | 1 500 m | |
Reload time | 20.0 s | |
Velocity | 60 ms-1 | |
Base Damage | 3 000* | |
Armor Damage | Average | 1 500* |
Shield Damage | Very Poor | 450* |
Subsystem Damage | Full | 3 000* |
Shockwave Radius | 5 / 30 m | |
Type: | Aspect Seeking | |
View Cone: | N / A | |
Minimum Lock Time: | 6.0 s | |
Turn Rate (360 degrees): | 1.0 s |
Notes
- Weapon is capable of easily damaging (Huge) even larger vessels.
- Weapon can be shot down (Bomb)
- Weapon must be locked onto the target in order to be fired (No Dumbfire)
- The shockwave doubles the damage against any target that takes a direct hit
Veteran Comments
Please read the Veteran Comments policy before editing this section.
Exactly like the GTM Tsunami except for its shockwave which is smaller, my best guess is that this is to prevent unshielded fighter in early parts of FreeSpace 1 from getting destroyed by a bomb's shockwave. It also has less shield damage.