Difference between revisions of "Big Core"

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{{User-made Ships}}
 
{{User-made Ships}}
  
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The Big Cores are a series of ships designed by the Bacterian Empire to wage war against the Gradian in people in the Gradius. They first appeared in the first Gradius game and served as the end boss for all but the last two levels of the entire game. Several revisions (Big Core Rev 1.2) and successive designs (Big Cores Mark 2, 3, and 4) have been made.
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In [[Dimensional Eclipse]], pirate forces in the alternate chapter 2 story arc engineered replicas of the Big Core and Rev 1.2 for their own uses. Unlike the original designs, however, they have multiple point defense turrets to cover themselves from flanking attacks going straight for their core. With their mulitrole abilities and numerous variants that handle different situations, Big Cores are dangerous to both strikecraft and capital ships.
 
[[Image:BEGSBigCore.png|thumb|right|650px|The ''Big Core''-class Mobile Armor.]]
 
[[Image:BEGSBigCore.png|thumb|right|650px|The ''Big Core''-class Mobile Armor.]]
 
[[Image:BigCoreT105.png|thumb|right|650px|The ''Big Core'' T1-05.]]
 
[[Image:BigCoreT105.png|thumb|right|650px|The ''Big Core'' T1-05.]]
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===Credits===
 
===Credits===
 
*Models by '''AndrewofDoom'''
 
*Models by '''AndrewofDoom'''
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*BE GS Big Core texture by '''Droid803'''
 
*1.2 by '''AndrewofDoom''' and '''Droid803'''
 
*1.2 by '''AndrewofDoom''' and '''Droid803'''
  

Latest revision as of 20:43, 20 February 2013

All information related to the Big Core is non-canon.
Back to User-made Ships

The Big Cores are a series of ships designed by the Bacterian Empire to wage war against the Gradian in people in the Gradius. They first appeared in the first Gradius game and served as the end boss for all but the last two levels of the entire game. Several revisions (Big Core Rev 1.2) and successive designs (Big Cores Mark 2, 3, and 4) have been made.

In Dimensional Eclipse, pirate forces in the alternate chapter 2 story arc engineered replicas of the Big Core and Rev 1.2 for their own uses. Unlike the original designs, however, they have multiple point defense turrets to cover themselves from flanking attacks going straight for their core. With their mulitrole abilities and numerous variants that handle different situations, Big Cores are dangerous to both strikecraft and capital ships.

The Big Core-class Mobile Armor.
The Big Core T1-05.
The Big Core Rev 1.1.
The Big Core Rev 1.2.


Description:

Tech Room Description (BE GS Big Core)

The Big Core is a medium-sized combat craft first sighted being operated by the ecoterrorist pirates. Unlike traditional strikecraft which have limited operational ranges, the Big Core can operate for extended periods of time due to the powerful energy core embedded in the center of the ship. Capable of operating both unmanned and with a pilot, the Big Core has become one of the pirates' standard gunships. It is unknown where the pirates got such an advanced design, though it is suspected that they based at least its appearance off an old-earth game, much like some of the Alliance's prototype strikecraft.


Tech Room Description (Big Core T1-05)

The Big Core T1-05 appears to be a variant of the original Big Core, created by the engineers aboard the pirate carrier, CRYSTALXMISUZU. Featuring a slightly enlarged hull, additional stabilizers, a rumored experimental track-wheel interface and a shiny white paint job, the T1-05 offers a vast number of improvements over the original Big Core.


Tech Room Description (Big Core Rev 1.1)

A further enlarged Big Core model with its side core vents fully covered, it is larger, better armed, better armored, and much more difficult for strikecraft to destroy. It is less maneuverable however, and serves as a corvette-class ship.


Tech Room Description (Big Core Rev 1.2)

The Big Core Rev 1.2 is an extension to the 1.1 model. The primary addition is of a pair of large rings with numerous inward facing turrets and a force-field projector, allowing it to trap stikecraft attempting to attack its core and destroy them.


Credits

  • Models by AndrewofDoom
  • BE GS Big Core texture by Droid803
  • 1.2 by AndrewofDoom and Droid803

Performance:

Statistics

Name BE GS Big Core
Type Mobile Armor
Manufacturer Bacterian Empire
Maneuverability Average
Max Velocity 200 - 275 ms-1
Max Afterburner Velocity 300 ms-1
Max Afterburner Duration 8.0 s
Armor Very Heavy
Hitpoints 15000 pts
Shields 0 pts
Length 59.94 m
Width 15.08 m
Height 34.50 m
Weaponry
Primary weapons
1st bank 4 guns
Countermeasures
Countermeasure capacity 80 countermeasures
Turrets 4 turrets


Name Big Core T1-05
Type Mobile Armor
Manufacturer Bacterian Empire
Maneuverability Average
Max Velocity 200 - 275 ms-1
Max Afterburner Velocity 300 ms-1
Max Afterburner Duration 8.0 s
Armor Very Heavy
Hitpoints 15000 pts
Shields 0 pts
Length 74.91 m
Width 20.31 m
Height 48.23 m
Weaponry
Primary weapons
1st bank 4 guns
Countermeasures
Countermeasure capacity 80 countermeasures
Turrets 4 turrets


Name Big Core Rev 1.1
Max Velocity 180 - 275 ms-1
Max Afterburner Velocity 300 ms-1
Max Afterburner Duration 8.0 s
Armor Very Heavy
Hitpoints 65000 pts
Shields 0 pts
Length 149.81 m
Width 46.60 m
Height 96.46 m
Countermeasures
Countermeasure capacity 80 countermeasures
Turrets 14 turrets


Name Big Core Rev 1.2
Max Velocity 120 - 275 ms-1
Max Afterburner Velocity 300 ms-1
Max Afterburner Duration 8.0 s
Armor Very Heavy
Hitpoints 650000 pts
Shields 0 pts
Length 654 m
Width 654 m
Height 654 m
Countermeasures
Countermeasure capacity 80 countermeasures
Turrets 32 turrets


Armaments

BE GS Big Core
Bank Guns Standard Loadout
1st 4 BC Cannon
Turret Type Amount
CA-PX60 Assault Rifle 4


Big Core T1-05
Bank Guns Standard Loadout
1st 4 BC Cannon
Turret Type Amount
HA Plasma Gun 4


Big Core Rev 1.1
Turret Type Amount
CA-WPR90 Proton Gun 10
BC Cannon 4


Big Core Rev 1.2
Turret Type Amount
SpreadShot 2
CA-WPR90 Proton Gun 2
BC Beam 4
Ion Ring 24

Veteran Comments

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