Difference between revisions of "Paveway"
m (→Veteran Comments: That makes two notes. Also, now that I think about it, you might be able to block a shot with a fighter. Or something.) |
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− | Also, you can't put an [[Archer]] on, say, a [[UEF Kentauroi]]. Speaking of which, the Kentauroi can fit six Paveway missiles in | + | Also, you can't put an [[Archer]] on, say, a [[UEF Kentauroi]]. Speaking of which, the Kentauroi can fit six Paveway missiles in its first missile bank. Using these and [[Scalpel]] SDGs can really turn the tide of battle. The GTA Navy is ''incredibly'' reliant on its large, easy to hit beam emitters for anti-capital work. This is especially apparent in the [[GTCv Chimera]] and [[GTCv Bellerophon]], due to their mimicry of Shivan tactics. |
− | On a more technical note, the Paveway | + | On a more technical note, the original Paveway had one thing going for it that made it infinitely more useful than its supposed Alliance counterpart, the [[GTM Stiletto II]]: it had no [[Weapons.tbl#.22Bomb.22|Bomb]] flag, meaning that, once it was fired, there was nothing that could stop it from hitting its target beyond another ship physically intercepting it. With a subsystem damage rating that is more than double that of the Stiletto II, a single Paveway is more than enough to disable heavily defended subsystems that even a volley of dual Stiletto IIs are unable to incapacitate. |
Another important thing to note: the Paveway travels very slowly (slower than most interceptors), so even a straight shot will take a while to reach its target. If the target is moving and/or obscure, it's very possible to miss. Also, because missiles/torpedoes don't inherit your velocity when you launch them, if you're traveling more than a few meters-per-second in reverse when launching a Paveway, it probably will continually travel backwards, never reaching its target. This, combined with the Trebuchet's much better range, make the Trebuchet an actual competitor to the Paveway. | Another important thing to note: the Paveway travels very slowly (slower than most interceptors), so even a straight shot will take a while to reach its target. If the target is moving and/or obscure, it's very possible to miss. Also, because missiles/torpedoes don't inherit your velocity when you launch them, if you're traveling more than a few meters-per-second in reverse when launching a Paveway, it probably will continually travel backwards, never reaching its target. This, combined with the Trebuchet's much better range, make the Trebuchet an actual competitor to the Paveway. | ||
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+ | A major update as of the 2016 iteration: The Paveway is now a two-stage missile. The first stage has a stealth coating that does not allow interception. However, the second stage (a lighter missile with a yellow trail, and traveling at 300 m/s) can now be intercepted. | ||
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[[Category:Blue Planet weapons]] | [[Category:Blue Planet weapons]] |
Latest revision as of 19:52, 28 July 2021
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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Contents
Description
Blue Planet Tech Room Description
The Stormrider GES-6 Paveway is a standard-issue anti-subsystem missile. With a range of almost 4 kilometers, it can be fired safely outside of the reach enemy point-defense fire. Manufacture of Paveway missiles has increased by 400% since the beginning of the war, as they are the weapons of choice in eliminating the biggest threat GTVA warships possess - beam weapons.
Performance
Statistics
The Paveway |
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Range | 3750 m | |
Reload time | 1.2 s | |
Velocity | 150 ms-1 | |
Base Damage | 1000 | |
Armor Damage | 0.01x | 10 |
Shield Damage | 0.0x | 0 |
Subsystem Damage | 2.0x | 2000 |
Shockwave Radius | 30 / 60 m | |
Type: | Aspect Seeking | |
View Cone: | N/A | |
Minimum Lock Time: | 3.8 | |
Turn Rate (360 degrees): | 3.5 s |
Notes
Veteran Comments
Also, you can't put an Archer on, say, a UEF Kentauroi. Speaking of which, the Kentauroi can fit six Paveway missiles in its first missile bank. Using these and Scalpel SDGs can really turn the tide of battle. The GTA Navy is incredibly reliant on its large, easy to hit beam emitters for anti-capital work. This is especially apparent in the GTCv Chimera and GTCv Bellerophon, due to their mimicry of Shivan tactics.
On a more technical note, the original Paveway had one thing going for it that made it infinitely more useful than its supposed Alliance counterpart, the GTM Stiletto II: it had no Bomb flag, meaning that, once it was fired, there was nothing that could stop it from hitting its target beyond another ship physically intercepting it. With a subsystem damage rating that is more than double that of the Stiletto II, a single Paveway is more than enough to disable heavily defended subsystems that even a volley of dual Stiletto IIs are unable to incapacitate.
Another important thing to note: the Paveway travels very slowly (slower than most interceptors), so even a straight shot will take a while to reach its target. If the target is moving and/or obscure, it's very possible to miss. Also, because missiles/torpedoes don't inherit your velocity when you launch them, if you're traveling more than a few meters-per-second in reverse when launching a Paveway, it probably will continually travel backwards, never reaching its target. This, combined with the Trebuchet's much better range, make the Trebuchet an actual competitor to the Paveway.
A major update as of the 2016 iteration: The Paveway is now a two-stage missile. The first stage has a stealth coating that does not allow interception. However, the second stage (a lighter missile with a yellow trail, and traveling at 300 m/s) can now be intercepted.