Difference between revisions of "ETS Presets"
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Latest revision as of 05:47, 19 October 2021
This script allows the player to use ETS presets, similar to those in XWA. The only catch is that the presets aren't saved over FSO restarts. AND it's still littered with debug code from its original use for testing a new feature.
#Conditional Hooks ; ets get/set $Application: FS2_Open $On Game Init: [ preset1 = { 4,4,4 } preset2 = { 4,4,4 } function ets_get ( target_ship ) if target_ship:isValid() then local tmp = { 4,4,4 } tmp[1] = target_ship.EtsEngineIndex tmp[2] = target_ship.EtsShieldIndex tmp[3] = target_ship.EtsWeaponIndex return tmp end end ] $State: GS_STATE_GAME_PLAY $On State Start: [ InputStates = {} ui_keyToggleFunctions = {} ui_keyToggleFunctions["5"] = function(val) InputStates.five = val end --set static indexes ui_keyToggleFunctions["6"] = function(val) InputStates.six = val end --set preset1 to all ships ui_keyToggleFunctions["7"] = function(val) InputStates.seven = val end --set preset1 ui_keyToggleFunctions["8"] = function(val) InputStates.eight = val end --set preset2 ui_keyToggleFunctions["9"] = function(val) InputStates.nine = val end --use preset1 ui_keyToggleFunctions["0"] = function(val) InputStates.zero = val end --use preset2 ] $On Key Pressed: [ local key = hv.Key local func = ui_keyToggleFunctions[key] if func then func(true) end ] $On Key Released: [ local key = hv.Key local func = ui_keyToggleFunctions[key] if func then func(false) end ] $On Frame: [ if MissionTime == nil then MissionTime = mn.getMissionTime() OldMissionTime = MissionTime end MissionTime = mn.getMissionTime() if OldMissionTime ~= MissionTime then local pship = mn.getObjectFromSignature(hv.Player:getSignature()) --Keyboard responses if InputStates.five then InputStates.five = false pship:EtsSetIndexes ( 2,2,8 ) end if InputStates.six then InputStates.six = false local num_ships = #mn.Ships for i=1,num_ships do local ship = mn.Ships[i] if ship:isValid() then ship:EtsSetIndexes ( preset1[1], preset1[2], preset1[3] ) end end end if InputStates.seven then InputStates.seven = false preset1 = ets_get (pship) end if InputStates.eight then InputStates.eight = false preset2 = ets_get (pship) end if InputStates.nine then InputStates.nine = false pship:EtsSetIndexes ( preset1[1], preset1[2], preset1[3] ) end if InputStates.zero then InputStates.zero = false pship:EtsSetIndexes ( preset2[1], preset2[2], preset2[3] ) end end ] $On HUD Draw: [ if hu.HUDDrawn == true then gr.drawString(preset1[1]) gr.drawString(preset1[2]) gr.drawString(preset1[3]) gr.drawString("") gr.drawString(preset2[1]) gr.drawString(preset2[2]) gr.drawString(preset2[3]) end ] #End