Difference between revisions of "GTM Cluster Bomb"
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===Veteran Comments=== | ===Veteran Comments=== | ||
− | {{Comment|Like the [[GTM Infyrno]] the Cluster Bomb is difficult to use, unlike the [[GTM Infyrno]] the Cluster Bomb doesn't do a lot of damage, even when you get it right, because of the tiny damage caused by the "Cluster Bomb Baby" in Freespace 1 (see:[[Weapon Comparison (FS1)]]. | + | {{Comment|Like the [[GTM Infyrno]] the Cluster Bomb is difficult to use, unlike the [[GTM Infyrno]] the Cluster Bomb doesn't do a lot of damage, even when you get it right, because of the tiny damage caused by the "Cluster Bomb Baby" in Freespace 1 (see:[[Weapon Comparison (FS1)]]. |
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+ | Another thing about the Cluster Bomb is that, unlike the Infyrno, you CANNOT remote-detonate it. In other words, you cannot actually put that anti-fighter screen where you need it most. The Cluster Bomb is more like a more powerful, shorter-ranged [[GTM Rockeye|Rockeye]]. If a fighter gets hit by this, it is definitely a goner. However, because this missile has a range of about 500m, that would be unlikely. At the least, it's better than a [[GTM Synaptic|Synaptic]].}} | ||
[[Category:Weapon]] | [[Category:Weapon]] |
Revision as of 02:19, 20 December 2007
GTM-86 Cluster Bomb
File:Cluster Bomb 320x240.jpg |
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The GTM-86 Cluster Bomb |
Contents
Tech Room Data
A second-generation Synaptic bomb, this GTI-developed cluster warhead has been designed for attacks against entire wings of enemy ships.
Upon reaching its target, the primary warhead fragments into multiple secondary warheads that explode within a split second. The detonations produce a large field of blast field, making the cluster bomb most effective against fighter formations.
Performance
Statistics
Range | 800 m | |
Reload time | 5.0 s | |
Velocity | 160 ms-1 | |
Base Damage | 60 | |
Armor Damage | Full | 60 |
Shield Damage | Good | 45 |
Subsystem Damage | Full | 60 |
Shockwave Radius | 30 / 100 m | |
Type: | Heat Seeking | |
View Cone: | 180 degrees | |
Minimum Lock Time: | N / A | |
Turn Rate (360 degrees): | 1.0 s |
Spawned warheads
Range | 75 m | |
Reload time | 0.0 s | |
Velocity | 250 ms-1 | |
Base Damage | 35 | |
Armor Damage | Full | 35 |
Shield Damage | Full | 35 |
Subsystem Damage | Average | 17.5 |
Shockwave Radius | 20 / 60 m | |
Type: | Heat Seeking | |
View Cone: | 45 degrees | |
Minimum Lock Time: | N / A | |
Turn Rate (360 degrees): | 1.0 s |
Notes
- Weapon spawns 8 smaller warheads
Veteran Comments
Please read the Veteran Comments policy before editing this section.
Like the GTM Infyrno the Cluster Bomb is difficult to use, unlike the GTM Infyrno the Cluster Bomb doesn't do a lot of damage, even when you get it right, because of the tiny damage caused by the "Cluster Bomb Baby" in Freespace 1 (see:Weapon Comparison (FS1).
Another thing about the Cluster Bomb is that, unlike the Infyrno, you CANNOT remote-detonate it. In other words, you cannot actually put that anti-fighter screen where you need it most. The Cluster Bomb is more like a more powerful, shorter-ranged Rockeye. If a fighter gets hit by this, it is definitely a goner. However, because this missile has a range of about 500m, that would be unlikely. At the least, it's better than a Synaptic.