Difference between revisions of "Model files"
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(New page: ==IBX== The *.IBX filetype caches 3D model information. It is stored in the data/cache folder of the main game or the mod folder that you have selected (in SCP). It's recommended that you ...) |
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− | The *.IBX filetype caches 3D model information. It is stored in the data/cache folder of the main game or the mod folder that you have selected (in SCP). It's recommended that you include the relevant *.IBX files with any campaign you release with modded ships, as this will save the user a bit time. | + | The *.IBX filetype caches 3D model information. It is stored in the data/cache folder of the main game or the mod folder that you have selected (in SCP). It's recommended that you include the relevant *.IBX files with any campaign you release with modded ships, as this will save the user a bit time. IBX files are automatically created by your models by placing the POF into a mission and running FS2O. |
==POF== | ==POF== |
Revision as of 18:56, 27 September 2008
IBX
The *.IBX filetype caches 3D model information. It is stored in the data/cache folder of the main game or the mod folder that you have selected (in SCP). It's recommended that you include the relevant *.IBX files with any campaign you release with modded ships, as this will save the user a bit time. IBX files are automatically created by your models by placing the POF into a mission and running FS2O.
POF
- .POF files are used to hold model data.
The following properties are held in a POF file: (alphabetical order)
- Central point of the model
- Docking points
- Heading
- Paths
- Squadron logo location
- Subobject behaviour, radars, debris, LODs
- Subsystem locations, their radii and naming
- Thruster locations and radii
- Turret fire points and normals
.POF files can be made using Truespace and the PCS kit. Truespace can be used to create a 3D .COB file; the dock point, turret fire point, etc. information listed above can be added using PCS, allowing you to export the model from COB to POF.