Difference between revisions of "EAD Tereus"
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*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]''' | *'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]''' | ||
− | {| border=1 cellpadding= | + | {| border=1 cellpadding=3 style="border-collapse: collapse" |
|- align="center" | |- align="center" | ||
| colspan=2 style="background:#351515;"| '''Inferno R1''' | | colspan=2 style="background:#351515;"| '''Inferno R1''' | ||
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==Veteran Comments== | ==Veteran Comments== | ||
+ | {{Comment| | ||
+ | ''The Tereus isn't dangerous towards fighters, but is very dangerous to cruisers and corvettes. The best place to attack from is from behind, below the thrusters. The engine wash and turrets shouldn't bother you too much if you park there and pound away, but considering the nature of most of the INFR1 missions, there will probably be a horde of fighters to hunt you down.'' | ||
[[Category:Ship]] | [[Category:Ship]] |
Revision as of 15:21, 30 November 2007
The EAD Tereus is an Earth Alliance destroyer, based on the old GTD Orion. It houses many spacecraft within its fighterbay.
Contents
Description:
Inferno R1 Description
Based on the old Orion destroyer, the Tereus has numerous beam cannons mounted on her port and starboard quarters, but can also deliver a significant punch from her forward cannon as well. A distinct lack of anti-fighter turrets has cost the EA several Tereus units to medium bomber attacks.
Inferno: Alliance Standalone Description
N/A
Inferno SCP Description
N/A
Developer Notes
None
Name origin
N/A
Performance:
Statistics
Type | Destroyer |
Manufacturer | Earth Alliance |
Maneuverability | N/A |
Yaw, Pitch, Roll | 18.0 s |
Max Velocity | N/A ms-1 |
Max Afterburner Velocity | N/A ms-1 |
Armor | 150000 |
Hitpoints | N/A |
Shields | 2430 |
Length | {{{10}}} m |
Armaments
Inferno R1 | INFA SA | INF SCP | |||
Turret Type | Amount | Turret Type | Amount | Turret Type | Amount |
EA Turret | 4 | ||||
EA RFT | 3 | ||||
MSilv | 14 | ||||
BSilv | 1 |
Veteran Comments
{{Comment| The Tereus isn't dangerous towards fighters, but is very dangerous to cruisers and corvettes. The best place to attack from is from behind, below the thrusters. The engine wash and turrets shouldn't bother you too much if you park there and pound away, but considering the nature of most of the INFR1 missions, there will probably be a horde of fighters to hunt you down.