Difference between revisions of "GTM Cluster Bomb"

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{{Comment|Like the [[GTM Infyrno]] the Cluster Bomb is difficult to use, unlike the [[GTM Infyrno]] the Cluster Bomb doesn't do a lot of damage, even when you get it right, because of the tiny damage caused by the "Cluster Bomb Baby" in Freespace 1 (see:[[Weapon Comparison (FS1)]].
 
{{Comment|Like the [[GTM Infyrno]] the Cluster Bomb is difficult to use, unlike the [[GTM Infyrno]] the Cluster Bomb doesn't do a lot of damage, even when you get it right, because of the tiny damage caused by the "Cluster Bomb Baby" in Freespace 1 (see:[[Weapon Comparison (FS1)]].
  
Another thing about the Cluster Bomb is that, unlike the Infyrno, you CANNOT remote-detonate it. In other words, you cannot actually put that anti-fighter screen where you need it most. The Cluster Bomb is more like a more powerful, shorter-ranged [[GTM Rockeye|Rockeye]]. If a fighter gets hit by this, it is definitely a goner. However, because this missile has a range of about 500m, that would be unlikely.  At the least, it's better than a [[GTM Synaptic|Synaptic]].}}
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Another thing about the Cluster Bomb is that, unlike the Infyrno, you CANNOT remote-detonate it. In other words, you cannot actually put that anti-fighter screen where you need it most. The Cluster Bomb is more like a more powerful, shorter-ranged [[GTM Rockeye|Rockeye]]. If a fighter gets hit by this, it is definitely a goner. However, because this missile has a range of about 500m, that would be unlikely.  At the least, it's better than a [[GTM Synaptic|Synaptic]].
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The Synaptic is quite similar in function to the [[GTM Infyrno|Infyrno missile]] of FS2, only that the former is a heat-seeking missile and the latter a remote-detonated cluster bomb. In basic English, the Synaptic travels towards the nearest hostile target upon launch and explodes when it is near the target, spewing several small warheads that detonate simultaneously and almost immediately. While a successful hit almost always guarantees a kill, what lets the Synaptic down and makes it almost useless is its slow speed and horrible turn rate. The fact of the matter is that it only moves at 90 m/s, so most fighters can evade it simply by using their afterburners (or, in the case of the [[GTF Valkyrie]], divert a bit of extra energy to Engines and open up the throttles). It is possible to kill some ships with this missile, but even a poor marksmen like myself prefer other missiles to this. If, however, the Synaptic moves faster and can turn corners as hard as a [[GTF Ulysses|Ulysses]] can, I'm certain that it will be of great use in the field.}}
  
 
[[Category:Weapon]]
 
[[Category:Weapon]]

Revision as of 21:23, 25 November 2008

GTM-86 Cluster Bomb

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


File:Cluster Bomb 320x240.jpg
The GTM-86 Cluster Bomb


Tech Room Data

A second-generation Synaptic bomb, this GTI-developed cluster warhead has been designed for attacks against entire wings of enemy ships.


Upon reaching its target, the primary warhead fragments into multiple secondary warheads that explode within a split second. The detonations produce a large field of blast field, making the cluster bomb most effective against fighter formations.


Performance

Statistics

Range 800 m
Reload time 5.0 s
Velocity 160 ms-1
Base Damage 60
Armor Damage Full 60
Shield Damage Good 45
Subsystem Damage Full 60
Shockwave Radius 30 / 100 m
Type: Heat Seeking
View Cone: 180 degrees
Minimum Lock Time: N / A
Turn Rate (360 degrees): 1.0 s


Spawned warheads

Range 75 m
Reload time 0.0 s
Velocity 250 ms-1
Base Damage 35
Armor Damage Full 35
Shield Damage Full 35
Subsystem Damage Average 17.5
Shockwave Radius 20 / 60 m
Type: Heat Seeking
View Cone: 45 degrees
Minimum Lock Time: N / A
Turn Rate (360 degrees): 1.0 s


Notes

  • Weapon spawns 8 smaller warheads

Veteran Comments

Please read the Veteran Comments policy before editing this section.


Like the GTM Infyrno the Cluster Bomb is difficult to use, unlike the GTM Infyrno the Cluster Bomb doesn't do a lot of damage, even when you get it right, because of the tiny damage caused by the "Cluster Bomb Baby" in Freespace 1 (see:Weapon Comparison (FS1).

Another thing about the Cluster Bomb is that, unlike the Infyrno, you CANNOT remote-detonate it. In other words, you cannot actually put that anti-fighter screen where you need it most. The Cluster Bomb is more like a more powerful, shorter-ranged Rockeye. If a fighter gets hit by this, it is definitely a goner. However, because this missile has a range of about 500m, that would be unlikely. At the least, it's better than a Synaptic.

The Synaptic is quite similar in function to the Infyrno missile of FS2, only that the former is a heat-seeking missile and the latter a remote-detonated cluster bomb. In basic English, the Synaptic travels towards the nearest hostile target upon launch and explodes when it is near the target, spewing several small warheads that detonate simultaneously and almost immediately. While a successful hit almost always guarantees a kill, what lets the Synaptic down and makes it almost useless is its slow speed and horrible turn rate. The fact of the matter is that it only moves at 90 m/s, so most fighters can evade it simply by using their afterburners (or, in the case of the GTF Valkyrie, divert a bit of extra energy to Engines and open up the throttles). It is possible to kill some ships with this missile, but even a poor marksmen like myself prefer other missiles to this. If, however, the Synaptic moves faster and can turn corners as hard as a Ulysses can, I'm certain that it will be of great use in the field.