Difference between revisions of "The Procyon Insurgency"
(→Description: Found and exterminated instances of Freespace. Exterminate. Yes.) |
m (bleeh) |
||
Line 15: | Line 15: | ||
*Phalanx rifle | *Phalanx rifle | ||
*''Procyon Confederal Autonomy ships have their GT/GV prefixes renamed to PC'' | *''Procyon Confederal Autonomy ships have their GT/GV prefixes renamed to PC'' | ||
− | *''Additions to and reallocations of sound files, to enhance audio effects'' | + | *''Additions to and reallocations of sound files, to enhance audio effects,'' |
*''Several game balance table edits; underpowered weapons more potent,'' | *''Several game balance table edits; underpowered weapons more potent,'' | ||
− | '' | + | *''Overpowered weapons (like [[GTM Trebuchet|Trebuchet]]) decreased in effectiveness.'' |
==Description== | ==Description== |
Revision as of 17:02, 11 June 2009
WARNING: This article contains spoilers for the following storylines: The Procyon Insurgency
General Info
Author: CP5670
Missions: 17 (21 actual mission files)
Mods included:
- GVB Amun Mark II
- AJ Akrotiri
- GVF Reshef
- PCD Saturn
- Vulcan cannon
- Phalanx rifle
- Procyon Confederal Autonomy ships have their GT/GV prefixes renamed to PC
- Additions to and reallocations of sound files, to enhance audio effects,
- Several game balance table edits; underpowered weapons more potent,
- Overpowered weapons (like Trebuchet) decreased in effectiveness.
Description
From the campaign website:
The Procyon Insurgency (PI) is a high quality 17 mission campaign for FreeSpace 2. It is set 18 to 20 months after the end of the main FreeSpace 2 campaign, near the end of the year 2368. As a new Vasudan pilot recently recruited into the ranks of the GTVA, you are assigned to the crew of the GVD Sekham in Polaris as the Alliance attempts to eradicate the rapidly propagating Procyon Confederal Autonomy. See the storyline section for details.
PI is mostly a no-frills campaign that emphasizes quality mission design, with fun and balanced gameplay and a complex and realistic plot. The missions have all been heavily playtested, on the order of 20 to 50 times each, and bugs should be at an absolute minimum. The campaign utilizes many new features added into the game from the FreeSpace Source Code Project and requires a fairly recent version of FS2 Open.
Player comments
This is a good length high-quality campaign, with thick plot, challenging missions, and a good deal of originality. Warning, however: if you don't like replaying missions, stay on the lower difficulty levels.
Great campaign, extremely well balanced (but significantly harder than Volition campaigns), well designed and original missions, compelling and involving plotline. Volition quality. One of the few campaigns anyone looking for Volition-quality campaign should do. Really a pity it is not voiced, though. Narwhal