Difference between revisions of "GTF Vesuvius"
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===Veteran Comments=== | ===Veteran Comments=== | ||
{{comment|For a standard-issue fighter, it handles relatively well and its loadout compatibility is excellent. The only problem is its paint job, because it is very easy to mistake one of these for a Shivan craft. A second possible issue may lie in its gun points, which are in unorthodox locations (two below the chin and two to the right). | {{comment|For a standard-issue fighter, it handles relatively well and its loadout compatibility is excellent. The only problem is its paint job, because it is very easy to mistake one of these for a Shivan craft. A second possible issue may lie in its gun points, which are in unorthodox locations (two below the chin and two to the right). | ||
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One of the most considerable features of the Vesuvius is the capability of carrying the [[Assassin]] torpedo, a relatively weak but still effective torpedo. This allows the Vesuvius to engage corvette sized ships and below and devastate convoys with ease. When facing capital ships, the Assassin is better off used against vital subsystems and turrets.}} | One of the most considerable features of the Vesuvius is the capability of carrying the [[Assassin]] torpedo, a relatively weak but still effective torpedo. This allows the Vesuvius to engage corvette sized ships and below and devastate convoys with ease. When facing capital ships, the Assassin is better off used against vital subsystems and turrets.}} |
Revision as of 07:51, 20 March 2009
All information related to the GTF Vesuvius is non-canon. |
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Back to User-made Ships |
GTF Vesuvius |
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Contents
Description:
INFR1 Tech Room Description
The faithful Vesuvius light space superiority fighter has served the GTVA for many years since its inception in 2389. Although considered an unconventional design at that time, the fighter's combination of flight performance and an adaptable weapons configuration easily set it above its peers. It can carry almost all standard GTVA weapons, including the Assassin bomb, as the situation demands. A solid and agile all-round fighter.
Credits List
- Model by Aldo
Performance:
Statistics
Type | Advanced Interceptor |
Manufacturer | RNI Systems |
Maneuverability | Good |
Max Velocity | 75.0 - 90.0 mps |
Max Afterburner Velocity | 120.0 mps |
Armor | Average |
Hitpoints | 400 |
Shields | 400 |
Length | 30 m |
Armaments
Default Statistics | ||
Bank | Guns | Standard Loadout |
1st | 2 | Subach HL-12 |
2nd | 2 | Kayser ADV |
Compatible Primaries | ||
Subach HL-12, Adv Disruptor, Mace, Prometheus, Kayser ADV, Hastor, Ripper |
Default Statistics | ||
Bank | Capacity | Standard Loadout |
1st | 25 | Shocker |
2nd | 25 | Shocker |
3rd | 40 | Hornet |
Compatible Secondaries | ||
Hurricane, Hammer, Shocker, Arrow, Vortex, Stiletto III, Hornet, Emp. Adv, Firestorm, A.C.R, A.S.R, Sniper, Assassin |
Veteran Comments
Please read the Veteran Comments policy before editing this section.
For a standard-issue fighter, it handles relatively well and its loadout compatibility is excellent. The only problem is its paint job, because it is very easy to mistake one of these for a Shivan craft. A second possible issue may lie in its gun points, which are in unorthodox locations (two below the chin and two to the right).