Difference between revisions of "Change-iff"
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m (Minor touchups) |
(note about the SCP's new Traitor IFF) |
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===Notes=== | ===Notes=== | ||
*The change IFF sexp can be used by mission designers so that when called, it will change the IFF of a given ship so that it can effectively change allegiance. It can also be used to change the Player's IFF simulating desertion or Command's wrath at messing up in some way. | *The change IFF sexp can be used by mission designers so that when called, it will change the IFF of a given ship so that it can effectively change allegiance. It can also be used to change the Player's IFF simulating desertion or Command's wrath at messing up in some way. | ||
+ | *The Source Code Project has added a "Traitor" IFF, which is to be preferred over "Hostile" for mission-generated traitor states. It will trigger the table-controlled traitor debriefing. | ||
[[Category:Retail SEXPs]] | [[Category:Retail SEXPs]] |
Revision as of 21:22, 15 April 2010
change-iff Change IFF (Action operator) Sets the specified ship(s) or wing(s) to the specified team. Takes 2 or more arguments... 1: Team to change to ("friendly", "hostile" or "unknown"). Rest: Name of ship or wing to change team status of.
Notes
- The change IFF sexp can be used by mission designers so that when called, it will change the IFF of a given ship so that it can effectively change allegiance. It can also be used to change the Player's IFF simulating desertion or Command's wrath at messing up in some way.
- The Source Code Project has added a "Traitor" IFF, which is to be preferred over "Hostile" for mission-generated traitor states. It will trigger the table-controlled traitor debriefing.