Difference between revisions of "Crucible"
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==Availability== | ==Availability== | ||
− | The campaign | + | The campaign was available from the Volitionwatch Archives and can still be downloaded from an archived link. |
− | *[http://archives.volitionwatch.com/download/fs1mission/crucible.zip | + | *[https://web.archive.org/web/20010531093843/http://archives.volitionwatch.com/download/fs1mission/crucible.zip Archived link to the Volitionwatch Archives]. |
− | + | This campaign, uniquely, is almost fully branching -- after the first mission, there is no need to hit the replay button regardless of what happens in a given mission. Originally created by Matthew Guenther in 1998, it has been converted and brought up to the latest graphics standards by the FSPort team on September 03, 2007. | |
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− | This campaign, uniquely, is fully branching -- there is no need to | ||
The revised version is available at | The revised version is available at | ||
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*[http://www.freespacemods.net/download.php?view.14 | Freespacemods.net] | *[http://www.freespacemods.net/download.php?view.14 | Freespacemods.net] | ||
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[[Category:User-made_Campaigns]] | [[Category:User-made_Campaigns]] |
Latest revision as of 21:50, 16 October 2023
Crucible is a seven-mission campaign for Descent: FreeSpace.
Contents
Overview
Author: Matthew Guenther
Originally posted: 10/04/98
Mods: none
Missions: 7
Description
- This campaign centers around the actions of the GTD Intrepid after the defeat of the Lucifer at Sol. The Intrepid is assigned a mission to penetrate enemy lines in order to buy time for the Terran-Vasudan alliance to regroup.
New ships:none
Comments
The campaign is unique in that it is one of the extremely few non-SCP campaigns to use multiple ship docking. This was achieved through editing the mission in a text editor.
Availability
The campaign was available from the Volitionwatch Archives and can still be downloaded from an archived link.
This campaign, uniquely, is almost fully branching -- after the first mission, there is no need to hit the replay button regardless of what happens in a given mission. Originally created by Matthew Guenther in 1998, it has been converted and brought up to the latest graphics standards by the FSPort team on September 03, 2007.
The revised version is available at