Difference between revisions of "GTA Charybdis"
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− | The '''GTA ''Charybdis''''' is | + | The '''GTA ''Charybdis''''' is [[Terrans|Terran-designed]] [[Advanced Warning And Control System]] ship, making its first canon appearance in [[Battle of the Wilderness]], although [[Special Operations Command]] used it in [[Love the Treason...|capturing an NTF transport]] a few missions prior. Along with its [[Vasudans|Vasudan]] counterpart, the [[GVA Setekh|GVA ''Setekh'']], the Charybdis's primary purpose is to negate sensor-reducing effects that nebulae has on other ships in the [[Galactic Terran-Vasudan Alliance|GTVA]] fleet. This is achieved by the rotating sensors located on top of the ship, which effectively double the range of every friendly ship in the vicinity. Its secondary functions include jamming enemy communications and detecting enemy stealth ships. The latter function allows other friendly ships to target enemy stealth ships like normal enemy ships. |
Despite the fact that it is meant to assist nearby friendly units in battle, the Charybdis is ill-suited for combat, with only five low-damage turrets and cruiser-grade hull plating to ward off attackers. In addition, its sensor subsystems are vulnerable to attack and, when destroyed, will render the ship completely useless. | Despite the fact that it is meant to assist nearby friendly units in battle, the Charybdis is ill-suited for combat, with only five low-damage turrets and cruiser-grade hull plating to ward off attackers. In addition, its sensor subsystems are vulnerable to attack and, when destroyed, will render the ship completely useless. |
Revision as of 11:49, 28 December 2010
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The GTA Charybdis is Terran-designed Advanced Warning And Control System ship, making its first canon appearance in Battle of the Wilderness, although Special Operations Command used it in capturing an NTF transport a few missions prior. Along with its Vasudan counterpart, the GVA Setekh, the Charybdis's primary purpose is to negate sensor-reducing effects that nebulae has on other ships in the GTVA fleet. This is achieved by the rotating sensors located on top of the ship, which effectively double the range of every friendly ship in the vicinity. Its secondary functions include jamming enemy communications and detecting enemy stealth ships. The latter function allows other friendly ships to target enemy stealth ships like normal enemy ships.
Despite the fact that it is meant to assist nearby friendly units in battle, the Charybdis is ill-suited for combat, with only five low-damage turrets and cruiser-grade hull plating to ward off attackers. In addition, its sensor subsystems are vulnerable to attack and, when destroyed, will render the ship completely useless.
Contents
Description:
The GTA Charybdis |
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FS2 Tech Room Description
Ships of the GTA Charybdis class have been packed with the latest tachyon-enabled AWACS equipment from GTVI labs. Each GTVA battle group has a squadron of Charybdis-class ships assigned to it. These ships double the range of the group's standard detection arrays. Charybdis ships' thin armor and weak defenses make them easy victims for enemy bombers. They have proven indispensable, however, in forays into the nebula beyond the Knossos portal. Charybdis-class ships are very vulnerable in this environment, as witnessed by the recent loss of the GTA Panopticon from the 3rd Battle Group.
FS2 MetaStream Model Description
Ships of the GTA Charybdis class have been packed with the latest tachyon-enabled AWACS equipment from GTI labs. Each GTVA battle group has a squadron of Charybdis-class ships assigned to it. These ships double the range of the group’s standard detection arrays. Charybdis ships are found at the center of a battle group, as their thin armor, weak offensive capability, and poor maneuverability make them easy victims for enemy bombers. They have proven indispensable, however, in forays into the nebula beyond the Knossos portal. Without the aid of AWACS, battle groups would be flying blind within the EM disturbances of the nebula. Charybdis-class ships are very vulnerable in this environment, as witnessed by the recent loss of the GTA Wachovia from the 3rd Battle Group.
Developer Notes
None
Name Origin
Charybdis (Χάρυβδις) is a figure in ancient Greek mythology, the daughter of Poseidon and Gaia. She is turned into a sea monster by Zeus for her exploits in enlarging her father's kingdom by submerging large amounts of land under the sea. As a sea monster, she created whirlpools, which made life difficult for sailors in the legends.
Performance:
Statistics
Type | AWACS |
Manufacturer | Unknown |
Maneuverability | N/A |
Yaw, Pitch, Roll | 20.0 s |
Max Velocity | N/A ms-1 |
Max Afterburner Velocity | N/A ms-1 |
Armor | 10 000 |
Hitpoints | N/A |
Shields | 181 |
Length | {{{10}}} m |
Armaments
FreeSpace 2 | |
Turret Type | Amount |
Terran Turret Weak | 4 |
Subach HL-7 | 1 |
Modding Resources
The GTA Charybdis in FS2_Open 3.6.10 |
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Retail:
- $POF File: ???
- Textures: ???
MediaVP 3.6.10:
- $POF File: ???
- Textures: ???
History
Proposed by: ??? on ???
First WIP Post: ??? on ???
First In-Game Model: ??? on ???
Completed In-Game Model: ??? on ???
Final Corrections: ??? on ???
Veteran Comments
The GTVA made a logical error in these AWACs craft I think. Although the AWACs ships do increase sensor range in several missions, they are high-value targets, with extremely limited defenses, functioning on the front lines.
Save for its sensors, it has no combat value whatsoever. Anything will be able to kill it.