Difference between revisions of "POFCS2Help/HelpHome"

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(Very Basic (But Much-Needed) Update to this page.)
(Filled out some of the page. It was just begging for it!)
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This is the stub page for the PCS2 Help Cooperative authoring.  Please add all pages to the PCS2 Cooperative Authoring category.
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:'''''This is the stub page for the PCS2 Help Cooperative authoring.  Please add all pages to the PCS2 Cooperative Authoring category.'''''
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:'''''Once this project is finished, it will be exported and included with PCS2 releases as the official help.'''''''
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The POF Constructor Suite 2 (PCS2) allows modification of existing .pof's as well as creation of new ones from OpenCOLLADA .dae's. The geometry, texturing, and UV mapping is done by modeling software such as Blender or 3DSmax, while PCS2 focuses on a process called "rigging."
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There are numerous tutorials on rigging for FSO using PCS2: <!-- list several active tutorials here -->
  
Once this project is finished, [[User:Kazan|Kazan]] will export and include it with PCS2 releases as the official help.
 
  
 
=Header=
 
=Header=
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The Header group contains the LOD and Debris list which points to which model as being the respective LOD and debris (The models themselves are contained in the [[#SubObjects | SubObjects]] group). The Header group also contains physical values (such as mass and moment of inertia) and other assorted values.
 
==Bounding Box Min==
 
==Bounding Box Min==
Description
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This is the minimum (i.e. lower rear left-hand corner if you where facing the same direction as the object) X, Y, Z coordinate of the bounding box.
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This value is pre-determined by the modeling software, and cannot be modified in PCS2.
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Units: Meters
 
==Bounding Box Max==
 
==Bounding Box Max==
Description
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This is the maximum(i.e. upper forward right-hand corner if you where facing the same direction as the object) X, Y, Z coordinate of the bounding box.
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This value is pre-determined by the modeling software, and cannot be modified in PCS2.
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Units: Meters
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==Center of Mass==
 
==Center of Mass==
Description
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This value determines the center of mass of the object, and is namely used as a pivot point by the game engine to turn/rotate it during movement and collisions.
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''Format'' <!-- Need a better font formatting here, maybe use a .tbl as a reference? -->
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(float) X, (float) Y, (float) Z
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Units: Meters
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==Max Radius==
 
==Max Radius==
Description
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This is the maximum distance between any point on the craft and the craft's center. <!-- center of mass? pivot point? -->
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This value is pre-determined by PCS2, and cannot be modified.
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Units: Meters
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==Radius Override==
 
==Radius Override==
 
Description
 
Description

Revision as of 19:39, 15 June 2012


This is the stub page for the PCS2 Help Cooperative authoring. Please add all pages to the PCS2 Cooperative Authoring category.
Once this project is finished, it will be exported and included with PCS2 releases as the official help.''


The POF Constructor Suite 2 (PCS2) allows modification of existing .pof's as well as creation of new ones from OpenCOLLADA .dae's. The geometry, texturing, and UV mapping is done by modeling software such as Blender or 3DSmax, while PCS2 focuses on a process called "rigging."

There are numerous tutorials on rigging for FSO using PCS2:


Header

The Header group contains the LOD and Debris list which points to which model as being the respective LOD and debris (The models themselves are contained in the SubObjects group). The Header group also contains physical values (such as mass and moment of inertia) and other assorted values.

Bounding Box Min

This is the minimum (i.e. lower rear left-hand corner if you where facing the same direction as the object) X, Y, Z coordinate of the bounding box.

This value is pre-determined by the modeling software, and cannot be modified in PCS2. Units: Meters

Bounding Box Max

This is the maximum(i.e. upper forward right-hand corner if you where facing the same direction as the object) X, Y, Z coordinate of the bounding box.

This value is pre-determined by the modeling software, and cannot be modified in PCS2. Units: Meters

Center of Mass

This value determines the center of mass of the object, and is namely used as a pivot point by the game engine to turn/rotate it during movement and collisions.

Format

(float) X, (float) Y, (float) Z Units: Meters

Max Radius

This is the maximum distance between any point on the craft and the craft's center.

This value is pre-determined by PCS2, and cannot be modified.

Units: Meters

Radius Override

Description

Mass

Description

LOD

Select

Description

Model#

Description

Debris

Select

Description

Model#

Description

Cross Sections

Select

Description

Radius

Description

Depth

Description

Moment of Intertia

SubObjects

Name

Description

Rotation Axis

Description

Offset

Description

Properties

Description

Draw BSP Debug Info

Description

Subobject Info

Poly Count

Description

Child Poly Count

Description

Total

Description

Bounding Box Min

Description

Bounding Box Max

Description

Radius

Description

Parent submodel

Description

Textures

Select

Description

Texture

Description

Weapon Points

Gun Points

Description

Bank

Description

Select

Description

Point

Select

Description

Point

Description

Normal

Description

Missile Points

Description

Bank

Description

Select

Description

Point

Select

Description

Point

Description

Normal

Description