Difference between revisions of "Into the Lion's Den"
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==Walkthrough== | ==Walkthrough== | ||
− | Load out with some [[GTM Tempest|Tempests]] or [[GTM Trebuchet|Trebuchets]], as you'll be spending a fair amount of time strafing at close range, although with such large banks, [[GTM Tornado]]s may fit the bill as well. Keep in mind the [[GTW Subach HL-7|Subach's]] main advantage of power efficiency does not mean a thing in the Mara, and that the Mara is probably the only fighter that can truly support an all-[[GTW UD-8 Kayser|Kayser]] gun configuration. | + | You can only use the [[SF Mara (Terrans)|retrofitted SF Mara]] for this mission. Load out with some [[GTM Tempest|Tempests]] or [[GTM Trebuchet|Trebuchets]], as you'll be spending a fair amount of time strafing at close range, although with such large banks, [[GTM Tornado]]s may fit the bill as well. Keep in mind the [[GTW Subach HL-7|Subach's]] main advantage of power efficiency does not mean a thing in the Mara, and that the Mara is probably the only fighter that can truly support an all-[[GTW UD-8 Kayser|Kayser]] gun configuration. |
At the start of the mission, Snipes will scream an order to dive, as Sathanas 03 jumps out with you in its path. You can either dive, turn left or turn right, but whatever you do, choose a direction, use your afterburners and '''''do not''''' fly up or straight. | At the start of the mission, Snipes will scream an order to dive, as Sathanas 03 jumps out with you in its path. You can either dive, turn left or turn right, but whatever you do, choose a direction, use your afterburners and '''''do not''''' fly up or straight. |
Revision as of 10:17, 3 July 2020
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SOC LOOP 2, MISSION 2
Fighter squadron: 99th Skulls
Description: Snipes leads Alpha wing of the 99th Skulls on a mission through the second Knossos portal.
Contents
Background
Somebody has to go through Knossos 2 and see what's going on over there. Guess who's been selected?
Walkthrough
You can only use the retrofitted SF Mara for this mission. Load out with some Tempests or Trebuchets, as you'll be spending a fair amount of time strafing at close range, although with such large banks, GTM Tornados may fit the bill as well. Keep in mind the Subach's main advantage of power efficiency does not mean a thing in the Mara, and that the Mara is probably the only fighter that can truly support an all-Kayser gun configuration.
At the start of the mission, Snipes will scream an order to dive, as Sathanas 03 jumps out with you in its path. You can either dive, turn left or turn right, but whatever you do, choose a direction, use your afterburners and do not fly up or straight.
You have fifteen minutes before you are able to jump, and your ride apparently won't wait; so whatever you do in this mission, get back to the node in that time. Immediately locate and head for one of the funny-looking unidentified objects, they possess spinning arms, and are rather larger than a cruiser. Those are your primary targets this mission. They're widely spaced, so consider diverting some power to your engines. Each can be killed by a well-placed dual Trebuchet hit; aim for the "Crystal" subsystem if you're going the surgical-kill route, once this is destroyed, they self-destruct, otherwise continue to unload on them, and they'll give out eventually. Deliver the final shot from a distance, because those devices blow up quite energetically. Take the first and the third, as the elite wing of SOC pilots prove capable of taking out the second of these floating targets. If you hurry you should be able to get some Nahema kills, and one or two Rakshasa kills.
Now, once you have killed all three devices, call for your wingmen to cover you and head for the node. Hopefully you've still got a good amount of time left. Diverting power to your engines will probably be a wise idea. Remember, you must be at the node at the 15 minute mark.
A wing of SF Astaroths will jump in. Take them out quickly, and try not to take too much damage. Those will be shortly followed by the SD Nebiros when it jumps in. Avoid its AAA beams as they can kill you in seconds.
For Lazy People (This method will only make you fight a couple wings): As soon as you jump in (and avoid being rammed by the Sathanas) order your wingmen to attack the first device and head to the third yourself. Once in range of dual Trebuchets, get into a good angle to hit the Crystal subsystem and let loose a couple. It'll take it down in no time and you can even escape without suffering damage. Do this for the second as well, let your wingmen finish off the first, and finally "the Honeymoon" will be over.
Notes
- This mission is in the official multiplayer mission pack for FS2NetD. For additional information regarding the multiplayer version of this mission, check this article.
- All your wingmen become invulnerable after taking a certain amount of damage. The same does not apply to you, however.
- When the SD Nebiros jumps in, Snipes incorrectly calls the destroyer a Ravana-class cruiser.
Comments
- This mission is often considered one of the most enjoyable, although others find the long minutes of straight flying to be boring.
- This is the only mission in which you can (and can only) fly the Mara, and even if it isn't exactly like the Shivan version, it's pretty close.
- The dialogue in this mission probably has the most emotion of anything in the game.
Notable ships present
- Lieutenant-Commander Christopher Snipes as Alpha 2.
- SJ Sathanas 03 through 09
- SC 1 through 3
- SD Nebiros
New equipment
Technical information
File name: | loop2-2.fs2 |
File size: | 82.6 KB |
Author: | Jim Boone |
Total number of objects: | 60 (+7 waypoints) |
Total number of wings: | 12 |
Number of mission events: | 68 |
Number of messages: | 25 |
Event music: | 3: Leviticus |
Briefing music: | None |
Videos
QuantumDelta
TheOneTrueRenairen