Difference between revisions of "File Types"
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− | [[*.VP]] | + | == Binary filetypes == |
− | <br>[[*.POF]] | + | [[*.VP]] - Container format used to package all kinds of files for release |
− | <br>[[*. | + | <br>[[*.POF]] - Stores model geometry information for all objects in-game (ie ships, asteroids, etc) |
− | <br>[[*. | + | <br>[[*.PLR/*.PL2]] - Store player progress information |
− | <br>[[*. | + | <br>[[*.CSG/*.CSS]] - Store campaign progress(CSG)/scoring(CSS) information (Obsolete) |
− | <br>[[*. | + | <br>[[*.CS2]] - Stores campaign progress and scoring data |
+ | <br>[[*.IBX]] - Caches model geometry data for fast loading | ||
+ | |||
+ | == ASCII/Text filetypes == | ||
+ | [[*.FS2]] - Mission files | ||
+ | <br>[[*.TBL]] - Store statistics on all kinds of things | ||
+ | * [[armor.tbl]] - Armor system | ||
+ | [[*.TBM]] - Extend table data modularly | ||
+ | <br>[[*.EFF]] - Stores information on animated effects |
Revision as of 08:23, 21 July 2005
Binary filetypes
*.VP - Container format used to package all kinds of files for release
*.POF - Stores model geometry information for all objects in-game (ie ships, asteroids, etc)
*.PLR/*.PL2 - Store player progress information
*.CSG/*.CSS - Store campaign progress(CSG)/scoring(CSS) information (Obsolete)
*.CS2 - Stores campaign progress and scoring data
*.IBX - Caches model geometry data for fast loading
ASCII/Text filetypes
*.FS2 - Mission files
*.TBL - Store statistics on all kinds of things
- armor.tbl - Armor system
*.TBM - Extend table data modularly
*.EFF - Stores information on animated effects