Difference between revisions of "GTM Synaptic"
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Nicknamed the "Earthshaker" by the bomber pilots who tested this, it is a bombers best defense against fighters. The Synaptic Bomb can do a lot of damage to a lot of ships at one time. | Nicknamed the "Earthshaker" by the bomber pilots who tested this, it is a bombers best defense against fighters. The Synaptic Bomb can do a lot of damage to a lot of ships at one time. | ||
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==Performance== | ==Performance== | ||
===Statistics=== | ===Statistics=== | ||
| + | {{Secondary|225|5.0|90|60|Full|60|Good|45|Full|60|50 / 100|Dumbfire|N / A|N / A|N / A}} | ||
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| − | ===Notes | + | ===Spawned warheads=== |
| + | {{Secondary|1 050|0.0|175|35|Full|35|Full|35|Average|17.5|0|Heat Seeking|180 degrees|N / A|1.5 s}} | ||
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| + | ==Notes== | ||
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]] | *Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]] | ||
*Weapon [[Weapons.tbl#Weapon Flags|spawns]] 15 smaller warheads | *Weapon [[Weapons.tbl#Weapon Flags|spawns]] 15 smaller warheads | ||
| − | === | + | ===Veteran Comments=== |
| − | {| | + | {{Comment|Generally the shockwave seems to wash over enemy interceptors' sheilds, and the bomblets rarely hit their marks, so load up on [[GTM Hornet]]s or [[GTM Interceptor]]s instead, or just put in another bank of bombs. |
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| − | + | I don't like it. The bomblets hardly ever hit their target, and that's pretty much the whole purpose of it.}} | |
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[[Category:Weapon]] | [[Category:Weapon]] | ||
Revision as of 19:31, 4 September 2007
GTM-1 Synaptic Bomb
| File:Synaptic 320x240.jpg |
|---|
| The GTM-1 Synaptic Bomb |
Contents
Tech Room Data
Missile propulsion unit carrying several small intelligent "bomblets" - when distance to target is less than 100 m or when time to impact is less than 2 sec., bomblets direct missile to the most vulnerable part of the ship of those parts of the ship facing the missile - bomblets then separate from missile propulsion unit and form a sphere - inertia continues to carry bomblets in the direction of the target - the missile propulsion unit continues to advance toward the target - when the missile hits the target or 1.5 sec. after the missile should have hit the target, the bomblets explode - the spherical shape of the formation of the bomblets helps to ensure a fairly even level of damage across a sensitive area on the target - the spherical shape also ensures that the target will not be able to effectively maneuver away from the blast, thus "pinning" the target to a specific area in space - can also act as dumbfire - medium payload per bomblet (15 Kt) - very small payload for missile (2 Kt).
Nicknamed the "Earthshaker" by the bomber pilots who tested this, it is a bombers best defense against fighters. The Synaptic Bomb can do a lot of damage to a lot of ships at one time.
Performance
Statistics
| Range | 225 m | |
| Reload time | 5.0 s | |
| Velocity | 90 ms-1 | |
| Base Damage | 60 | |
| Armor Damage | Full | 60 |
| Shield Damage | Good | 45 |
| Subsystem Damage | Full | 60 |
| Shockwave Radius | 50 / 100 m | |
| Type: | Dumbfire | |
| View Cone: | N / A | |
| Minimum Lock Time: | N / A | |
| Turn Rate (360 degrees): | N / A | |
Spawned warheads
| Range | 1 050 m | |
| Reload time | 0.0 s | |
| Velocity | 175 ms-1 | |
| Base Damage | 35 | |
| Armor Damage | Full | 35 |
| Shield Damage | Full | 35 |
| Subsystem Damage | Average | 17.5 |
| Shockwave Radius | 0 m | |
| Type: | Heat Seeking | |
| View Cone: | 180 degrees | |
| Minimum Lock Time: | N / A | |
| Turn Rate (360 degrees): | 1.5 s | |
Notes
Veteran Comments