Difference between revisions of "High Noon"
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<b>ACT 3, MISSION 2</b> | <b>ACT 3, MISSION 2</b> | ||
Revision as of 10:51, 8 February 2006
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ACT 3, MISSION 2
Fighter squadron:
Description:
Background
Walkthrough
This is the easiest mission in the whole game. Unfortunately. You don't have to rush to destroy the remaining one or two beam cannon(s) on the SJ Sathanas, because the GTVA Colossus is sure to win due to a sudden maneuver she makes. After this maneuver is made, the Sathanas can only reach the Colossus with her anti-fighter beams. Needless to say which ship has more firepower in that case. But fortunately, it is ensured that you will have something to do: There is a wing of SF Basilisk fighters, who intend to make you equal with space debris.
You may send all your wingmen home, if you want to grab all four kills for the fighters. A second wave of them will also jump in, you don't have orders to keep them alive, so act like that. If all things go OK, you will have 8 kills. You can (in theory) ensure you get the kill for the Sathanas, by firing a few GTM Trebuchets onto her (note: no longer valid after FSO v3.6). After a 10 minute exchange of beam fire, the Sathanas throws in the sponge. This was supposed to be a great battle, wasn't it?