Difference between revisions of "Targeting Laser"
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− | ''Useful, I suppose, if you create a campaign involving a new class of warship that carried subspace-capable missiles to attack a juggernaut-scale threat from a safe distance | + | ''Useful, I suppose, if you create a campaign involving a new class of warship that carried subspace-capable missiles to attack a juggernaut-scale threat from a safe distance.}} |
[[Category:Weapon]] | [[Category:Weapon]] |
Latest revision as of 10:37, 6 July 2009
Targeting Laser is an unused weapon found from FreeSpace 2
Description
Performance
Statistics
Range | Undefined m |
Recharge Time | 0.2 s |
Beam Lifetime | 0 s |
Type: | Targeting |
Shots | 0 |
Damage per second | 0 |
Damage per second (sustained) | 0 |
Damage per pulse | {{{8}}} |
Notes
Veteran Comments
Please read the Veteran Comments policy before editing this section.
Unused in "vanilla" FreeSpace 2, the Targeting Laser was originally intended to, upon 'hitting' the target, summon a strike of bombs arriving from subspace. It is likely the Targeting Laser was removed simply because this would effectively give the player an infinite amount of warheads, unbalancing the game. The Targeting Laser can actually work as intended in the vanilla version of FreeSpace 2, provided the ssm.tbl (blank by default) is correctly edited.
It is also notable as a beam weapon mountable on fighters with FreeSpace 2 pre-SCP, although it has a number of issues (namely the lack of energy consumption and that it always fires from a fixed point rather than the actual gun barrels).
Might be used as some kind of TAG laser if someone can do that in the weapons.tbl?