Difference between revisions of "EASD Nemesis"
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Famous for its nanojumps, the '''EASD ''Nemesis''''' is the flaghship of the [[Earth Alliance]]. It is a massive superdestroyer armed to the teeth with powerful beam cannons and even railguns (only in [[Inferno: Alliance 2|INFA2]] and [[Inferno SCP|INF SCP]]). | Famous for its nanojumps, the '''EASD ''Nemesis''''' is the flaghship of the [[Earth Alliance]]. It is a massive superdestroyer armed to the teeth with powerful beam cannons and even railguns (only in [[Inferno: Alliance 2|INFA2]] and [[Inferno SCP|INF SCP]]). |
Revision as of 07:53, 8 August 2009
EASD Nemesis |
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Famous for its nanojumps, the EASD Nemesis is the flaghship of the Earth Alliance. It is a massive superdestroyer armed to the teeth with powerful beam cannons and even railguns (only in INFA2 and INF SCP).
Contents
Description:
Inferno R1 Description
The Nemesis is the flagship of the Earth Alliance. An awesome superdestroyer, she dwarfs most capital ships in both the GTVA and EA. Extremely well armed and armored, she also carries her own elite fighter squadrons. She is frequently seen around the Sol Gate, guarding the installation with her multitude of super-heavy beam cannons. The EA maintains the Nemesis as its command ship.
Inferno: Alliance Standalone Description
N/A
Inferno SCP Description
N/A
Developer Notes
None
Name origin
N/A
Performance:
Statistics
Type | Superdestroyer |
Manufacturer | Earth Alliance |
Maneuverability | N/A |
Yaw, Pitch, Roll | 15.0 s |
Max Velocity | N/A ms-1 |
Max Afterburner Velocity | N/A ms-1 |
Armor | 750000 |
Hitpoints | N/A |
Shields | N/A |
Length | {{{10}}} m |
Armaments
Inferno R1 | INFA SA | INF SCP | |||
Turret Type | Amount | Turret Type | Amount | Turret Type | Amount |
EA Turret | 5 | ||||
Heavy Flak | 4 | ||||
Hell Fire | 6 | ||||
EA RFT | 8 | ||||
Stinger | 8 | ||||
SSilver | 1 | ||||
BSilv | 9 | ||||
BFSilv | 7 |
Veteran Comments
The Nemesis is in the class of ships that are difficult to fight against due to sheer size and damage-absorbative potential. It is also, dare I say it, one of the coolest-looking Terran craft to ever grace a Freespace mod. There are a couple spots near the tower where the Stingers can't get you, I found one pretty rapidly in INF R1, because they can't make the turn. However there's not all that much you can knock out from those safe areas, so duck in and out of them using them to recharge your shields when necessary.