Difference between revisions of "High Noon"

From FreeSpace Wiki
Jump to: navigation, search
m
(Walkthrough)
Line 16: Line 16:
 
==Walkthrough==
 
==Walkthrough==
  
This is the easiest mission in the whole game. Unfortunately. You don't have to rush to destroy the remaining one or two beam cannon(s) on the [[SJ Sathanas]], because the [[GTVA Colossus]] is sure to win due to a sudden maneuver she makes. After this maneuver is made, the Sathanas can only reach the Colossus with her anti-fighter beams. Needless to say which ship has more firepower in that case. But fortunately, it is ensured that you will have something to do: There is a wing of [[SF Basilisk]] fighters, who intend to make you equal with space debris.<br><br>
+
This can be the easiest mission in the whole game if you performed well in the previous mission. If not, you still have work to do because the Sathanas can take out the Colossus even with one beam turret operational. Fortunately, due to differences in timing, FPS, maneuvering, etc., the Colossus is usually safe once you're down to one turret.  If the flak guns are still operational you may want to order your wingmen to take them out for you.
You may send all your wingmen home, if you want to grab all four kills for the fighters. A second wave of them will also jump in, you don't have orders to keep them alive, so act like that. If all things go OK, you will have 8 kills. You can (in theory) ensure you get the kill for the Sathanas, by firing a few [[GTM Trebuchet]]s onto her (note: no longer valid after FSO v3.6). After a 10 minute exchange of beam fire, the Sathanas throws in the sponge. This was supposed to be a great battle, wasn't it?
+
 
 +
The Basilisks can be really annoying, but you can usually take several out with Trebuchets at long range before you engage the Sathanas. Fortunately, there are only eight of them, as opposed to the multitude in Bearbaiting, so when the second wave arrives, just order your wingmen to cover you. If you've gotten all four turrets, of course, feel free to take them out yourself to get credit for the extra kills.
 +
 
 +
You can ensure you get the kill for the Sathanas by making sure you inflict more damage on it than any of your wingmen. If your wingmen are busy with the Basilisks or if you've ordered them to depart, this should be pretty easy. After a 10 minute exchange of beam fire, the Sathanas throws in the sponge.
  
 
==Notable ships present==
 
==Notable ships present==

Revision as of 03:22, 16 February 2006

Previous Mission Campaign Walkthrough Next Mission

ACT 3, MISSION 2

Fighter squadron:
Description:


Background

Walkthrough

This can be the easiest mission in the whole game if you performed well in the previous mission. If not, you still have work to do because the Sathanas can take out the Colossus even with one beam turret operational. Fortunately, due to differences in timing, FPS, maneuvering, etc., the Colossus is usually safe once you're down to one turret. If the flak guns are still operational you may want to order your wingmen to take them out for you.

The Basilisks can be really annoying, but you can usually take several out with Trebuchets at long range before you engage the Sathanas. Fortunately, there are only eight of them, as opposed to the multitude in Bearbaiting, so when the second wave arrives, just order your wingmen to cover you. If you've gotten all four turrets, of course, feel free to take them out yourself to get credit for the extra kills.

You can ensure you get the kill for the Sathanas by making sure you inflict more damage on it than any of your wingmen. If your wingmen are busy with the Basilisks or if you've ordered them to depart, this should be pretty easy. After a 10 minute exchange of beam fire, the Sathanas throws in the sponge.

Notable ships present