Difference between revisions of "Destroyed-or-departed-delay"
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1: Delay in seconds after the last ship/wing is destroyed or departed this expression can return true. | 1: Delay in seconds after the last ship/wing is destroyed or departed this expression can return true. | ||
2+: Name of a ship or wing | 2+: Name of a ship or wing | ||
| + | |||
| + | ==Notes== | ||
| + | You can use the following SEXP tree to emulate a nonexistent check-if-ship-is-present SEXP: | ||
| + | |||
| + | -and | ||
| + | --has-arrived-delay | ||
| + | ---Ship | ||
| + | ---0 | ||
| + | --not | ||
| + | ---destroyed-or-departed-delay | ||
| + | ----Ship | ||
| + | ---0 | ||
| + | |||
| + | where [[has-arrived-delay]] is needed if the given ship isn't present at mission start. | ||
[[Category:Retail SEXPs]] | [[Category:Retail SEXPs]] | ||
Revision as of 21:04, 15 April 2010
destroyed-or-departed-delay
Returns true N seconds after all the listed ships or wings have been destroyed or have departed.
Takes 2 or more arguments:
1: Delay in seconds after the last ship/wing is destroyed or departed this expression can return true.
2+: Name of a ship or wing
Notes
You can use the following SEXP tree to emulate a nonexistent check-if-ship-is-present SEXP:
-and --has-arrived-delay ---Ship ---0 --not ---destroyed-or-departed-delay
Ship
---0
where has-arrived-delay is needed if the given ship isn't present at mission start.