Difference between revisions of "Texture Replacement"
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Texture replacement can be accessed through the Ship editor (Accessible by Shift-S, right clicking a ship, or through the Editors menu). Two types of texture replacement are available, Regular and Duplicate Model. Typically, Ducplicate Model tends to be the most successful. | Texture replacement can be accessed through the Ship editor (Accessible by Shift-S, right clicking a ship, or through the Editors menu). Two types of texture replacement are available, Regular and Duplicate Model. Typically, Ducplicate Model tends to be the most successful. | ||
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Revision as of 17:34, 3 April 2006
General
Texture Replacement is an SCP feature implemented by Goober5000 which allows the user to alter the specific texture maps applied to pre-UVed chunks of the ship. As the name suggests, it does not alter the way these maps are applied in any way, but simply replaces the ingame data used for the ship. It's primary use is to allow premade nameplates for ships like the Orion and the HTL Fenris to be swapped on a per ship basis without the need for multiple table entries.
Use
Texture replacement can be accessed through the Ship editor (Accessible by Shift-S, right clicking a ship, or through the Editors menu). Two types of texture replacement are available, Regular and Duplicate Model. Typically, Ducplicate Model tends to be the most successful.