Difference between revisions of "EA Aurora"
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− | {{Comment|An average fighter, without any particularly notable strengths or weaknesses. The infamous maneuverability isn't really reflected in its stats as that, too, is merely average. One nice thing about the Aurora is its EA Venom missiles, which can do loads of damage when placed correctly, but are difficult to use. The 40mm Pulse has a low power drain, allowing you to fire for longer periods of time than with most other fighters.}} | + | {{Comment|An average fighter, without any particularly notable strengths or weaknesses. The infamous maneuverability isn't really reflected in its stats as that, too, is merely average. One nice thing about the Aurora is its EA Venom missiles, which can do loads of damage when placed correctly, but are difficult to use. The 40mm Pulse has a low power drain, allowing you to fire for longer periods of time than with most other fighters. |
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+ | By the current version of TBP, the Aurora's maneuverability is fully realized by giving the craft (and most other EA fighters based on that design) the GLIDE ability. Also, the lateral thrusters are much stronger than most other alien craft, making the fighter very difficult to hit when piloted by an experienced player.}} | ||
==Performance:== | ==Performance:== |
Revision as of 07:07, 3 May 2011
The EA Aurora |
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Contents
Description:
Tech Room Description
The standard fighter for the Earth Alliance, the StarFury, boasts a unique design in which large engine pods are mounted on to the ends of each wing. This design gives the StarFury incredible maneuvering capability that is beat only by fighters employing a gravimetric propulsion system. The Aurora class StarFury has good acceleration and mounts two pulse cannons. The ship can also be modified to carry several missiles on the wings. StarFuries can be launched from heavy cruisers, corvettes, as well as destroyers and larger vessels. They are not atmospheric capable fighters.
Veteran Comments
Please read the Veteran Comments policy before editing this section.
An average fighter, without any particularly notable strengths or weaknesses. The infamous maneuverability isn't really reflected in its stats as that, too, is merely average. One nice thing about the Aurora is its EA Venom missiles, which can do loads of damage when placed correctly, but are difficult to use. The 40mm Pulse has a low power drain, allowing you to fire for longer periods of time than with most other fighters.
By the current version of TBP, the Aurora's maneuverability is fully realized by giving the craft (and most other EA fighters based on that design) the GLIDE ability. Also, the lateral thrusters are much stronger than most other alien craft, making the fighter very difficult to hit when piloted by an experienced player.
Performance:
Statistics
Type | Heavy Fighter |
Manufacturer | Mitchell-Hyundyne |
Maneuverability | Very Good |
Max Velocity | 90 - 110 mps |
Max Afterburner Velocity | 130.0 mps |
Armor | Light |
Hitpoints | 440 |
Length | 8 m |
Armaments
Bank | Guns | Standard Loadout |
1st | 2 | 40mm Pulse |
Compatible Primaries | ||
40mm Pulse, 42mm Plasma, 43mm Pulse, Disruptor |
Bank | Capacity | Standard Loadout |
1st | 4 | EA Venom 1 |
2nd | 4 | EA Venom 1 |
Compatible Secondaries | ||
EA Venom 1, EA Venom 2 |