Difference between revisions of "Newbie Projects"

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(Develop the first Newbie Project idea)
 
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You will need to register an account on the Freespace Wiki to complete the third step.
 
You will need to register an account on the Freespace Wiki to complete the third step.
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== Enable the <code>AIM_GET_BEHIND</code> feature ==
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TODO: This would involve implementing the AIM_GET_BEHIND artificial intelligence feature as was originally completed in The Babylon Project source code fork

Revision as of 03:54, 2 January 2014

Projects suitable for new developers

This is a collection of small, fairly simple tasks which developers new to Freespace 2 Open can use to get a start with the project.

The lists below are broken down into a logical workflow that will likely match the set of patches that you will produce.

Please create a thread on the HLP forums with your proposed patches attached or link to a Github pull request. The suggested patch series below are designed to encourage the good practice of providing a series of small standalone patches that are capable of easy review.

Inspired by the Freedesktop DRI Newbie Projects.


Improve documentation of -nolightshafts command line option

Freespace 2 Open provides a command line option -nolightshafts to disable lightshafts in game, even if a mission designer enables them in a mission.

This feature was previously called -flightshaftsoff and references remain to the old name within the Freespace 2 Open code base and the Freespace Wiki documentation system.


The patch series to implement this functionality would likely consist of the following patches:

  • Modify the cmdline_parm flightshaftsoff_arg() name in code/cmdline/cmdline.cpp so that it reads cmdline_parm nolightshafts_arg
  • Modify SetCmdlineParams() in code/cmdline/cmdline.cpp so that nolightshafts_arg() is used in the if() test
  • Modify the -flightshaftsoff documentation to refer to -nolightshafts instead
  • Modify the exe_params[] array in code/cmdline/cmdline.cpp to correct the URL location of -nolightshafts Wiki documentation


You will need to register an account on the Freespace Wiki to complete the third step.


Enable the AIM_GET_BEHIND feature

TODO: This would involve implementing the AIM_GET_BEHIND artificial intelligence feature as was originally completed in The Babylon Project source code fork