Difference between revisions of "SCv Moloch"
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''Some people think of the Moloch as a joke, but the joke is on you when its fighters come out and tear you to pieces. The SCv Moloch is not a vessel to take lightly. It may not be able to hurt you as badly as the [[GTCv Deimos|Terran Deimos]], but that's what its fighter bay is for.''<br><br> | ''Some people think of the Moloch as a joke, but the joke is on you when its fighters come out and tear you to pieces. The SCv Moloch is not a vessel to take lightly. It may not be able to hurt you as badly as the [[GTCv Deimos|Terran Deimos]], but that's what its fighter bay is for.''<br><br> | ||
− | ''The fighterbay is never used in the [[Portal:Freespace 2|Freespace 2]] campagin. The Moloch has by far the worst firepower and anti-fighter defenses of any corvette, but that doesn't mean it doesn't have a niche. The Moloch is a cruiser hunter, easily capable of destroying one of the best cruisers in the game, the [[GTC Aeolus|Aeolus]], which the Moloch survives without suffering any real damage. However, when faced with a cruiser and a wing of heavy assult fighters, as in the demo mission '''[[Crisis in Capella]]''' the Moloch is in deep trouble, provided the fighters can destroy its main beam turrets quickly enough (they can). Under few circumstances will a Moloch prevail over a [[GTCv Deimos]], unless the Moloch launches bombers, the Diemos's many [[Standard Flak|flak guns]] and [[AAAf|AAA turrets]] add to its total firepower, and although the [[SRed]]s are definitely more accurate, the [[TerSlash]] does 2.2 times the maximum sustained damage, and the [[GTCv Deimos|Deimos]] has four, as opposed to the Moloch's three. However, if the [[SCv Moloch|Moloch]] is a good distance away, its accurate [[SRed]]s will be more effective than the [[TerSlash]] beams of the [[GTCv Deimos|Deimos]].'' | + | ''The fighterbay is never used in the [[Portal:Freespace 2|Freespace 2]] campagin. The Moloch has by far the worst firepower and anti-fighter defenses of any corvette, but that doesn't mean it doesn't have a niche. The Moloch is a cruiser hunter, easily capable of destroying one of the best cruisers in the game, the [[GTC Aeolus|Aeolus]], which the Moloch survives without suffering any real damage. However, when faced with a cruiser and a wing of heavy assult fighters, as in the demo mission '''[[Crisis in Capella]]''' the Moloch is in deep trouble, provided the fighters can destroy its main beam turrets quickly enough (they can). Under few circumstances will a Moloch prevail over a [[GTCv Deimos]], unless the Moloch launches bombers, the Diemos's many [[Standard Flak|flak guns]] and [[AAAf|AAA turrets]] add to its total firepower, and although the [[SRed]]s are definitely more accurate, the [[TerSlash]] does 2.2 times the maximum sustained damage, and the [[GTCv Deimos|Deimos]] has four, as opposed to the Moloch's three. However, if the [[SCv Moloch|Moloch]] is a good distance away, its accurate [[SRed]]s will be more effective than the [[TerSlash]] beams of the [[GTCv Deimos|Deimos]]. Still, in a poll, it was found few people actually consider the Moloch superior to the [[GTCv Deimos|Deimos]]'' |
==Performance:== | ==Performance:== |
Revision as of 21:57, 19 April 2006
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The SCv Moloch |
Contents
Description:
FS2 Demo Tech Room Description
This big Shivan Mama is loaded with turrety goodness. Moloch is the name of another larger form of Aeshma, a many armed, many weaponed Indian goddess.
FS2 Tech Room Description
Only one class of Shivan ship is classified as a corvette - the SCv Moloch class. Though they're physically as large as the GTCv Deimos class, Molochs do not seem to pack the same punch. They are far more deadly than any Shivan cruisers, however.
Developer Notes
None
Veteran Comments
Moloch is a poor excuse for a Shivan vessel and an even poorer excuse for a corvette. A Lilith poses more threat to allied forces than this big target. Its only saving grace is its ability to carry fighters, but its never enough to turn the tide of battle.
The Moloch is an opponent to be taken seriously, despite all the negative commentary, and the statement a Deimos can take one on successfully is somewhat...debateable. Shivans use much more effective (and faster-cycling) direct-fire beams, of which the Moloch has three SRed-types. Like most Shivan capital craft, its antifighter defenses are rather less impressive then those of a comparable Terran ship, but the Moloch's defenses are nonetheless probably the best, pound for pound, of any Shivan capital craft, and its well-posistioned flak guns can be very dangerous to the unwary.
Some people think of the Moloch as a joke, but the joke is on you when its fighters come out and tear you to pieces. The SCv Moloch is not a vessel to take lightly. It may not be able to hurt you as badly as the Terran Deimos, but that's what its fighter bay is for.
The fighterbay is never used in the Freespace 2 campagin. The Moloch has by far the worst firepower and anti-fighter defenses of any corvette, but that doesn't mean it doesn't have a niche. The Moloch is a cruiser hunter, easily capable of destroying one of the best cruisers in the game, the Aeolus, which the Moloch survives without suffering any real damage. However, when faced with a cruiser and a wing of heavy assult fighters, as in the demo mission Crisis in Capella the Moloch is in deep trouble, provided the fighters can destroy its main beam turrets quickly enough (they can). Under few circumstances will a Moloch prevail over a GTCv Deimos, unless the Moloch launches bombers, the Diemos's many flak guns and AAA turrets add to its total firepower, and although the SReds are definitely more accurate, the TerSlash does 2.2 times the maximum sustained damage, and the Deimos has four, as opposed to the Moloch's three. However, if the Moloch is a good distance away, its accurate SReds will be more effective than the TerSlash beams of the Deimos. Still, in a poll, it was found few people actually consider the Moloch superior to the Deimos
Performance:
Statistics
Type | Corvette |
Manufacturer | Unknown |
Manuverability | N/A |
Max Velocity | 30.0 mps |
Max Afterburner Velocity | N/A |
Armor | N/A |
Hitpoints | 80 000 |
Shields | N/A |
Length | 724 m |
Armaments
Freespace 2 | |
Turret Type | Amount |
Shivan Turret Laser | 5 |
Standard Flak | 3 |
Heavy Flak | 1 |
Piranha | 1 |
Shivan Cluster | 1 |
MX-52 | 2 |
Small Red Beam | 3 |