Difference between revisions of "The King's Gambit"
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This is also a bombing run mission. You have to destroy as many hostile capital ships as you can. The [[GTB Artemis]] with the primary bank of [[GTW Prometheus S]], and all three banks of [[GTM Cyclops]] is the most ideal for this mission. The Artemis is the most maneuverable [[GTVA]] bomber you can use. It is also the lightest, but you have chance to survive only in the Artemis. A Vasudan [[GVD Typhon]]-class destroyer and several [[GTSG Mjolnir]] cannons are assisting you with their firepower.<br><br> | This is also a bombing run mission. You have to destroy as many hostile capital ships as you can. The [[GTB Artemis]] with the primary bank of [[GTW Prometheus S]], and all three banks of [[GTM Cyclops]] is the most ideal for this mission. The Artemis is the most maneuverable [[GTVA]] bomber you can use. It is also the lightest, but you have chance to survive only in the Artemis. A Vasudan [[GVD Typhon]]-class destroyer and several [[GTSG Mjolnir]] cannons are assisting you with their firepower.<br><br> | ||
+ | Alternately, you can choose a fighter from another wing and let your allies run the bombing missions. With good instructions, the beam turrets, the typhon and your allied wings can destroy the [[NTF]] ships without difficulty. Hunt down fighters if you choose this path, and be sure to bring [[GTM Harpoon]]s with you. | ||
The first [[NTF]] ship that arrives in the NTD Uhuru ([[GTD Orion]]-class). You have to fire a few Cyclops at it to ensure its destruction. With the Uhuru, [[GTF Hercules]] fighters jump in and they head after the Mjolnir sentry guns. Your fighter assistance can handle them most of the times, but I suggest you move against the fighters after you delivered a dew bombs at the Uhuru. Losing the Mjolnir cannons or the Vasudan destroyer can mean as serious loss of firepower as you won't have the firepower to neutralize enemy warships which jump in. So head against the fighters, as well.<br><br> | The first [[NTF]] ship that arrives in the NTD Uhuru ([[GTD Orion]]-class). You have to fire a few Cyclops at it to ensure its destruction. With the Uhuru, [[GTF Hercules]] fighters jump in and they head after the Mjolnir sentry guns. Your fighter assistance can handle them most of the times, but I suggest you move against the fighters after you delivered a dew bombs at the Uhuru. Losing the Mjolnir cannons or the Vasudan destroyer can mean as serious loss of firepower as you won't have the firepower to neutralize enemy warships which jump in. So head against the fighters, as well.<br><br> | ||
Order your squadron to attack the next series of warships which jump in. Since the Ai in Freespace are quite forgetting, you would better remind them they are not only there as spectators. Target one of the warships you consider the most serious threats, and hit C, 2, 1, 1. This orders your squadron to attack your target. You have to take down at least 50% of the incoming warships.<br><br> | Order your squadron to attack the next series of warships which jump in. Since the Ai in Freespace are quite forgetting, you would better remind them they are not only there as spectators. Target one of the warships you consider the most serious threats, and hit C, 2, 1, 1. This orders your squadron to attack your target. You have to take down at least 50% of the incoming warships.<br><br> |
Revision as of 03:44, 19 April 2006
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ACT 2, MISSION 4
Fighter squadron:
Description:
Background
Walkthrough
This is also a bombing run mission. You have to destroy as many hostile capital ships as you can. The GTB Artemis with the primary bank of GTW Prometheus S, and all three banks of GTM Cyclops is the most ideal for this mission. The Artemis is the most maneuverable GTVA bomber you can use. It is also the lightest, but you have chance to survive only in the Artemis. A Vasudan GVD Typhon-class destroyer and several GTSG Mjolnir cannons are assisting you with their firepower.
Alternately, you can choose a fighter from another wing and let your allies run the bombing missions. With good instructions, the beam turrets, the typhon and your allied wings can destroy the NTF ships without difficulty. Hunt down fighters if you choose this path, and be sure to bring GTM Harpoons with you.
The first NTF ship that arrives in the NTD Uhuru (GTD Orion-class). You have to fire a few Cyclops at it to ensure its destruction. With the Uhuru, GTF Hercules fighters jump in and they head after the Mjolnir sentry guns. Your fighter assistance can handle them most of the times, but I suggest you move against the fighters after you delivered a dew bombs at the Uhuru. Losing the Mjolnir cannons or the Vasudan destroyer can mean as serious loss of firepower as you won't have the firepower to neutralize enemy warships which jump in. So head against the fighters, as well.
Order your squadron to attack the next series of warships which jump in. Since the Ai in Freespace are quite forgetting, you would better remind them they are not only there as spectators. Target one of the warships you consider the most serious threats, and hit C, 2, 1, 1. This orders your squadron to attack your target. You have to take down at least 50% of the incoming warships.
Damaging the engines of the warships immediatly gains you more time before they jump out. If you manage to disable one of the warships, it won't be able to escape at all. Acquiring quick lock on a moving target with Cyclops requires time, if you practice more, and understand the targeting engine of Freespace, you can gain advantage. Shoot, shoot, shoot, kill, kill, kill. These are the rules.