Difference between revisions of "PBlue"
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*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]] | *Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]] | ||
*Weapon refire rate is the same on all difficulty levels [[Weapons.tbl#.22same_turret_cooldown.22|(same turret cooldown)]] | *Weapon refire rate is the same on all difficulty levels [[Weapons.tbl#.22same_turret_cooldown.22|(same turret cooldown)]] | ||
− | *Weapon can target subsystems on enemy ships | + | *Weapon can target subsystems on enemy ships [[Weapons.tbl#.22anti-subsystem_beam.22|(anti-subsytem beam)]] |
− | *Weapon | + | *Weapon does 75% less hull damage [[Weapons.tbl#.22puncture.22|(puncture)]] |
− | + | *Weapon momentarily disrupts the target's weapons and engines with each hit [[Weapons.tbl#"Electronics"|(Electronics)]] | |
− | *Weapon [[Weapons.tbl#"Esuck"| | + | *Weapon leeches energy from the target with every hit [[Weapons.tbl#"Esuck"|(Esuck)]] |
===Veteran Comments=== | ===Veteran Comments=== |
Latest revision as of 14:16, 23 February 2020
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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The Void Fang Pulse Beam, also known as the PBlue, is an anti-subsystem beam based on the Phalanx anti-fighter beam used by the GTVA in the FreeSpace 2 mod Blue Planet, and can be found on the Erebus-class destroyer.
Contents
Description
Blue Planet Tech Room Description
Pulse beams are descendants of anti-fighter beams, using quick-rise capacitors to fire a lance of confined plasma. This design excels at penetrating active armor and turret shielding.
Performance
Statistics
Range | 6 000 m |
Recharge Time | 15 s |
Beam Lifetime | 0.05 s |
Type: | Fixed |
Shots | 1 |
Damage per second | 900 |
Damage per second (sustained) | 60 |
Damage per pulse | 900 |
- Due to changes in the beam damage code, nightly builds from February 15th, 2018 and onward will do drastically different damage than previous builds, depending on framerate.
Notes
- Weapon is a beam cannon (beam)
- Weapon is capable of easily damaging large vessels (Huge)
- Weapon cannot be mounted on small ships (Big Ship)
- Weapon refire rate is the same on all difficulty levels (same turret cooldown)
- Weapon can target subsystems on enemy ships (anti-subsytem beam)
- Weapon does 75% less hull damage (puncture)
- Weapon momentarily disrupts the target's weapons and engines with each hit (Electronics)
- Weapon leeches energy from the target with every hit (Esuck)