Difference between revisions of "GTI Ganymede"

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m (Modding Resources)
(Veteran Comments: Never seen "umbilical" being used as a synonym for "cable"; replacing. Also re-wrote the last VC because it contained some grammatical errors and, rather ironically, appears to have overlooked the FRED documentation.)
 
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==Veteran Comments==
 
==Veteran Comments==
 
{{Comment|
 
{{Comment|
''There is nothing tactical about this installation, although well armored with only 10,000 fewer hitpoints than a [[GTD Orion|Orion]] or [[GTD Hecate|Hecate]], it is a defenseless and a fairly high-value target, this should be considered whenever there is a mission or campaign that could involve such an installation.''
+
There is nothing tactical about this installation. Although well armored with only 10,000 fewer hitpoints than a [[GTD Orion|Orion]] or [[GTD Hecate|Hecate]], it is a defenseless and fairly high-value target. This should be considered whenever there is a mission or campaign that could involve such an installation.
  
  
''The center of some of the Ganymede's subsystems are located to the side of the model, rather than inside the model.  This can cause torpedos to try to turn circles around empty space, rather than actually impacting the installation.''
+
The center of some of the Ganymede's subsystems are located to the side of the model, rather than inside the model.  This can cause torpedoes to try to turn circles around empty space, rather than actually impacting the installation.
  
  
''You can't have a ship enter a Ganymede at some point in the mission without hitting the umbilicals. If you start the mission with the ship in middle of the Ganymede, the umbilicals actually go though the "docked" ship. The ship can move though the umbilicals without any collision issues, just if it gets out, it can't get back in.''
+
You can't have a ship enter a Ganymede at some point in the mission without hitting the cables. If you start the mission with the ship in middle of the Ganymede, the cables actually go though the "docked" ship. The ship can move though the cables without any collision issues, just that if it gets out, it can't get back in.
  
  
''Ganymede is frequently used in a way that appears outright wrong in practice, though this way is based how it was used in the Colossus cutscene (though those Ganymedes are considerably more huge then the standard model). Considering the large arms projecting off the ring, it seems more likely ships were not meant to go in the middle but between projections on the arms. This is, however, difficult to do in FRED because of the lack of dockpoints anywhere.''}}
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The Ganymedes shown in the Colossus cutscene are much larger than the in-game model. The large arms protruding from the ring suggests that the Ganymede's ability to service "up to five warships simultaneously" comes from four ships being placed between the arms and one ship placed in the middle, with the cables clipping into its midsection. In practice, this is not as easy to do since the Ganymede has absolutely no docking points, meaning the five ships must be positioned by hand. In addition, any ship with a profile larger than an Orion is likely to occupy the space between some of the arms if said ship is placed in the middle of the ring, reducing the Ganymede's multi-service capabilities.}}
 
[[Category:Ship]]
 
[[Category:Ship]]
 
[[Category: Installation]]
 
[[Category: Installation]]

Latest revision as of 16:48, 25 June 2020

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Terran ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Installations
Misc ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
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Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 2



The GTI Ganymede is a Terran-designed installation, serving as a repair and construction dock. Ships are constructed or repaired within the inner circumference of the Ganymede.

The Ganymede never appears in the official FreeSpace 2 singleplayer campaign, although it is featured in one multiplayer dogfight and a sample mission, included with Volition's FRED documentation.

Description:

Gtiganymede-old.jpg
The GTI Ganymede


FS2 Demo Tech Room Description

Ganymede was a cup bearer of ambrosia and nectar to the Greek Gods. Like its namesake, this repair station restores the life blood to the Alliance fleet, the fuel and supplies needed to undertake the journey back to Earth.

FS2 Tech Room Description

The GTI Ganymede is the Alliance's newest repair and resupply facility. Ganymede installations are currently deployed behind the front lines in the Vega, Vasuda, and Capella systems. Each Ganymede can service up to five warships simultaneously. Repairs of any type or degree can be made here, on any ship in the GTVA fleet. Ganymedes also provide retrofitting services, enabling Allied Command to extend the lifetime of aging ships by upgrading weaponry, systems, and engines.

Developer Notes

None

Name origin

In Greek mythology, Ganymede was a cupbearer to the gods. Zeus may have had a relationship with Ganymede.

Performance:

Statistics

Type Installation
Manufacturer Unknown
Maneuverability N/A
Yaw, Pitch, Roll N/A s
Max Velocity N/A ms-1
Max Afterburner Velocity N/A ms-1
Armor N/A
Hitpoints 90 000
Shields N/A
Length 1348 m


Armaments

None

Modding Resources

Gtiganymede.jpg
The GTI Ganymede in the latest MVPs


Retail:

$POF File: drydock2t-01

MediaVPs:

$POF File: Ganymede.pof
Credits: Axem

Veteran Comments

Please read the Veteran Comments policy before editing this section.


There is nothing tactical about this installation. Although well armored with only 10,000 fewer hitpoints than a Orion or Hecate, it is a defenseless and fairly high-value target. This should be considered whenever there is a mission or campaign that could involve such an installation.


The center of some of the Ganymede's subsystems are located to the side of the model, rather than inside the model. This can cause torpedoes to try to turn circles around empty space, rather than actually impacting the installation.


You can't have a ship enter a Ganymede at some point in the mission without hitting the cables. If you start the mission with the ship in middle of the Ganymede, the cables actually go though the "docked" ship. The ship can move though the cables without any collision issues, just that if it gets out, it can't get back in.


The Ganymedes shown in the Colossus cutscene are much larger than the in-game model. The large arms protruding from the ring suggests that the Ganymede's ability to service "up to five warships simultaneously" comes from four ships being placed between the arms and one ship placed in the middle, with the cables clipping into its midsection. In practice, this is not as easy to do since the Ganymede has absolutely no docking points, meaning the five ships must be positioned by hand. In addition, any ship with a profile larger than an Orion is likely to occupy the space between some of the arms if said ship is placed in the middle of the ring, reducing the Ganymede's multi-service capabilities.