Difference between revisions of "EASD Nemesis"
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The Nemesis is in the class of ships that are difficult to fight against due to sheer size and damage-absorbative potential. It is also, dare I say it, one of the coolest-looking Terran craft to ever grace a FreeSpace mod. There are a couple spots near the tower where the Stingers can't get you, I found one pretty rapidly in INFR1, because they can't make the turn. However, there's not all that much you can knock out from those safe areas, so duck in and out of them using them to recharge your shields when necessary. | The Nemesis is in the class of ships that are difficult to fight against due to sheer size and damage-absorbative potential. It is also, dare I say it, one of the coolest-looking Terran craft to ever grace a FreeSpace mod. There are a couple spots near the tower where the Stingers can't get you, I found one pretty rapidly in INFR1, because they can't make the turn. However, there's not all that much you can knock out from those safe areas, so duck in and out of them using them to recharge your shields when necessary. | ||
− | This ship is famous for its nanojumpings, more than able to turn the tide of a battle. In order to get the effect you need to give appropriate names: FreeSpace doesn't display letters like è, ù and à(while FRED does) so the only way to make the trick work is using those letters. Apparently, there will be no differences between "Nemesis" and "Nemesisè" and the player will most likely have the illusion of fighting the same ship. Use variables to store the status of a nanojumping Nemesis (so that it can be transferred to the upcoming Nemesis) will improve the effect.}} | + | |
+ | This ship is famous for its nanojumpings, more than able to turn the tide of a battle. In order to get the effect you need to give appropriate names: normally, FreeSpace doesn't display letters like è, ù and à (while FRED does) so the only way to make the trick work is using those letters. Apparently, there will be no differences between "Nemesis" and "Nemesisè" and the player will most likely have the illusion of fighting the same ship. Use variables to store the status of a nanojumping Nemesis (so that it can be transferred to the upcoming Nemesis) will improve the effect. It's worth noting however that the implementation of extra fonts and languages into FreeSpace Open has made several of these letters fully recognizable by the game, so in order to be sure to get the proper nanojump effect, use Nemesis#One, Nemesis#Two, etc., with # as the separator between "Nemesis" and the characters you don't want the player to see.}} | ||
*Inferno: Nostos [https://www.hard-light.net/forums/index.php?topic=94800 Release thread | Hard-light forums] | *Inferno: Nostos [https://www.hard-light.net/forums/index.php?topic=94800 Release thread | Hard-light forums] |
Revision as of 12:58, 22 November 2022
Famous for its nanojumps, the EASD Nemesis is the flaghship of the Earth Alliance. It is a massive superdestroyer armed to the teeth with powerful beam cannons. In Inferno Nostos she acquired additional railgun batteries.
Contents
Description:
Inferno R1 Description
The Nemesis is the flagship of the Earth Alliance. An awesome superdestroyer, she dwarfs most capital ships in both the GTVA and EA. Extremely well armed and armored, she also carries her own elite fighter squadrons. She is frequently seen around the Sol Gate, guarding the installation with her multitude of super-heavy beam cannons. The EA maintains the Nemesis as its command ship.
Inferno Nostos Description
Credits List
- Original model by Woomeister
- First HTL version
- Model by Moonred textured by Rampage using tilemaps by FSK
- Second HTL version
- Model and textures by Nyctaeus
Name origin
In ancient Greek religion, Nemesis is the goddess of vengeance, justice and destiny. She was responsible for enacting retribution against those who succumb to hubris (arrogance before the gods).
Performance:
Statistics
Type | Superdestroyer |
Manufacturer | Earth Alliance |
Maneuverability | N/A |
Yaw, Pitch, Roll | 15.0 s |
Max Velocity | N/A ms-1 |
Max Afterburner Velocity | N/A ms-1 |
Armor | 750000 |
Hitpoints | N/A |
Shields | N/A |
Length | {{{10}}} m |
Armaments
Inferno R1 | Inferno: Nostos | ||
Turret Type | Amount | Turret Type | Amount |
EA Turret | 5 | ||
Heavy Flak | 4 | ||
Hell Fire | 6 | ||
EA RFT | 8 | ||
Stinger | 8 | ||
SSilver | 1 | ||
BSilv | 9 | ||
BFSilv | 7 |
Veteran Comments
The Nemesis is in the class of ships that are difficult to fight against due to sheer size and damage-absorbative potential. It is also, dare I say it, one of the coolest-looking Terran craft to ever grace a FreeSpace mod. There are a couple spots near the tower where the Stingers can't get you, I found one pretty rapidly in INFR1, because they can't make the turn. However, there's not all that much you can knock out from those safe areas, so duck in and out of them using them to recharge your shields when necessary.
- Inferno: Nostos Release thread | Hard-light forums