Difference between revisions of "Excommunication"
m (→Total number of forces: Forgot some of them can slip.) |
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Start charging the ''Hypax.'' Take out its Navigation Subsystem to prevent it from jumping for reinforcements (aim for the rotating antenna, five to six Stilettos will do the trick). Then direct one wing of your bombers to destroy the ''Junor.'' | Start charging the ''Hypax.'' Take out its Navigation Subsystem to prevent it from jumping for reinforcements (aim for the rotating antenna, five to six Stilettos will do the trick). Then direct one wing of your bombers to destroy the ''Junor.'' | ||
+ | |||
+ | Should the ''Junor'' escape, they will call in two cruisers: The ''Formidable'' and the ''Deception''. They will attempt to go for the ''Alacritas.'' | ||
Set the rest of Beta and Gamma Wings on cleaning out the fighters or defending the ''Alacritas.'' Expect to counter Claymores and stolen Ereshkigals. Alpha and Delta Wings should be silencing the Comms Arrays Extensions on the Station (target the "Comm Array" sub-systems only, they should take anywhere between six to eight Cyclops to pop). | Set the rest of Beta and Gamma Wings on cleaning out the fighters or defending the ''Alacritas.'' Expect to counter Claymores and stolen Ereshkigals. Alpha and Delta Wings should be silencing the Comms Arrays Extensions on the Station (target the "Comm Array" sub-systems only, they should take anywhere between six to eight Cyclops to pop). | ||
− | Once the Comms Arrays are offline, the ''Reyes'' will come in | + | Once the Comms Arrays are offline, the ''Reyes'' will come in and the ''Alacritas'' will depart. Should the ''Formidable'' and ''Deception'' be in play, they will also leave. Take out the station's Beam Cannons (for the sake of speed, order your bombers to disarm the station). |
After the Beam Cannons are down, the ''Reyes'' will force the station to surrender. After all of that is done, you can park in the ''Reyes.'' | After the Beam Cannons are down, the ''Reyes'' will force the station to surrender. After all of that is done, you can park in the ''Reyes.'' | ||
===Notes=== | ===Notes=== | ||
− | |||
==Total number of forces== | ==Total number of forces== | ||
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** ''Hypax'' | ** ''Hypax'' | ||
− | * | + | * 2 EAC ''Eclipse'' |
** ''Junor'' | ** ''Junor'' | ||
+ | ** ''Deception'' (#) | ||
+ | |||
+ | * 1 EAC ''Aesacus'' | ||
+ | ** ''Formidable'' (#) | ||
|strikecraft_1 = | |strikecraft_1 = | ||
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** ''Hypax'' | ** ''Hypax'' | ||
− | * 0- | + | * 0-2 EAC ''Eclipse'' |
** ''Junor'' | ** ''Junor'' | ||
+ | ** ''Deception'' | ||
+ | * 0-1 EAC ''Aesacus'' | ||
+ | ** ''Formidable'' | ||
− | * | + | * 3-6 EAF ''Claymore Mark II'' |
** ''Gaia'' (3) | ** ''Gaia'' (3) | ||
** ''Cira'' (3) | ** ''Cira'' (3) | ||
− | * | + | * 3-6 EAF ''Claymore Mark III'' |
** ''Pax'' (3) | ** ''Pax'' (3) | ||
** ''Thalassa'' (3) | ** ''Thalassa'' (3) | ||
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(*): Player-selectable craft: may be replaced with the GTF Ereshkigal, GTB Artemis Adv, or GTB Boanerges. | (*): Player-selectable craft: may be replaced with the GTF Ereshkigal, GTB Artemis Adv, or GTB Boanerges. | ||
+ | |||
+ | (#): Called in should the ''Junor'' escape. | ||
+ | |||
[[Category:Inferno Nostos Campaign Walkthrough]] | [[Category:Inferno Nostos Campaign Walkthrough]] |
Latest revision as of 01:39, 20 December 2023
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ACT 1 - MISSION 5
Fighter squadron: 74th Templars
Description: Reclaim Alshain Station.
Background
The 74th Templars are assigned to recapture Alshain Station in Beta Aquilae, to disrupt the Earth Alliance's communications hub across the system and to cripple their command and control network in Janus.
Walkthrough
You will have four three-ship wings to start. Alpha and Delta Wings consist of Artemis bombers, while Beta and Gamma Wings consist of Ereshkigals.
A preferred loadout is an Artemis with a Cyclops/Stiletto/Cyclops setup. If you need extra torpedoes on hand, you can swap the Artemis out for the Boanerges (preferably with an Arbalest/Stiletto/Cyclops setup). If you want to fly either an Ereshkigal or Mihos, load both of your secondary banks with Stilettos. The Artemis is capable of mounting the Hurricane or Shadow missiles, so you and your fellow bombers can join the dogfight if pressed.
Keep one or two extra fighters defending the GTA Alacritas. While two ships from Zeta Wing are guarding it, they'll need an extra helping hand.
Two capital assets are capable of calling for reinforcements, the Hypax and the Junor.
Start charging the Hypax. Take out its Navigation Subsystem to prevent it from jumping for reinforcements (aim for the rotating antenna, five to six Stilettos will do the trick). Then direct one wing of your bombers to destroy the Junor.
Should the Junor escape, they will call in two cruisers: The Formidable and the Deception. They will attempt to go for the Alacritas.
Set the rest of Beta and Gamma Wings on cleaning out the fighters or defending the Alacritas. Expect to counter Claymores and stolen Ereshkigals. Alpha and Delta Wings should be silencing the Comms Arrays Extensions on the Station (target the "Comm Array" sub-systems only, they should take anywhere between six to eight Cyclops to pop).
Once the Comms Arrays are offline, the Reyes will come in and the Alacritas will depart. Should the Formidable and Deception be in play, they will also leave. Take out the station's Beam Cannons (for the sake of speed, order your bombers to disarm the station).
After the Beam Cannons are down, the Reyes will force the station to surrender. After all of that is done, you can park in the Reyes.
Notes
Total number of forces
Forces involved | |
Belligerents | |
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Ships | |
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Strikecraft | |
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Casualties | |
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(*): Player-selectable craft: may be replaced with the GTF Ereshkigal, GTB Artemis Adv, or GTB Boanerges.
(#): Called in should the Junor escape.