Difference between revisions of "Script - Scripted Mouse"
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+ | == '''This script is now outdated and the modern version is:''' == | ||
+ | [https://www.hard-light.net/forums/index.php?topic=97931.0 Modern Mouse as Joystick script] | ||
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Draws mouse flight icon and modifies the mouse controls. | Draws mouse flight icon and modifies the mouse controls. | ||
Latest revision as of 19:00, 26 February 2024
Contents
This script is now outdated and the modern version is:
Modern Mouse as Joystick script
Draws mouse flight icon and modifies the mouse controls.
Table entry
For example script_mouse-sct.tbm
#Conditional Hooks $Application: FS2_Open $On Mission Start: [ --NEW PARSER ---------------------- -- parser functions -- ---------------------- --- get newline and make sure its lowercase function get_next_line(nfile) -- read the line nline = nfile:read("*l") -- change to lowercase if nline ~= nil then nline = nline:lower() end return nline end --- find keyword and return the place where it ends function find_keyword(line_to_parse, keyword) -- find any instances of the keyword keyword = keyword:lower() local key_s, key_e = line_to_parse:find(keyword) -- if we cant find a thing if key_s == nil then return nil end -- check if the line has been commented away local comment_s, comment_e = line_to_parse:find("--") if comment_s == nil then return key_e elseif comment_s < key_s then return nil end return key_e end --- specific parsing funcs to make things easier to read --- --- string or rather substring parser function parse_string(start_key, line_to_parse) local substring = line_to_parse:sub(start_key) -- remove empty spaces local substring_start = substring:find("%a") substring = substring:sub(substring_start) return substring end --- function to parse numbers function parse_number(start_key, line_to_parse) local result = line_to_parse:sub(start_key) local r_value = result:match('[0-9%.]+') r_value = tonumber(r_value) return r_value end --- function to parse arrays of numbers function parse_number_array(start_key, line_to_parse) -- stuff the array local r = { } local p for p in line_to_parse:gmatch('[0-9%.]+') do p = tonumber(p) p = math.floor(p) table.insert(r, p) end return r end --- function to parse things function parse_entry(keyword, mousefile, type, use_same_line) local new_entry = nil local return_val local return_array = {} local c_line if use_same_line == false then c_line = get_next_line(mousefile) if c_line == nil then -- end of file return -2, false, return_array end while c_line:len() == 0 do c_line = get_next_line(mousefile) if c_line == nil then -- end of file return -2, false, return_array end end current_start_line = c_line else c_line = use_same_line end local c_key = nil while c_key == nil do -- we didn't find the thing... c_key = find_keyword(c_line, keyword) if c_key == nil then local comment_s = nil comment_s = c_line:find("//") if comment_s ~= nil then c_line = get_next_line(mousefile) if c_line == nil then -- end of file return -2, false, return_array end while c_line:len() == 0 do c_line = get_next_line(mousefile) if c_line == nil then return -2, false, return_array end end else -- try next entry return -1, c_line, return_array end end end if type == "n" then -- soo... parse a number return_array[1] = parse_number(c_key, c_line) return_val = #return_array return return_val, false, return_array elseif type == "array_n" then -- soo... parse an array of numbers return_array = parse_number_array(c_key, c_line) return_val = #return_array return return_val, false, return_array end return -1, c_line, return_array end function cap_value(min_val, max_val, value) if min_val > value then value = min_val elseif max_val < value then value = max_val end return value end -- actual parsing function function parse_mousefile(mousefile) use_same_line = false local current_start_line = use_same_line local not_new_entry = false local entry_start = 1 local still_parsing = true while still_parsing == true do if use_same_line == false then use_same_line = get_next_line(mousefile) end if use_same_line == nil then -- end of file still_parsing = false break end if use_same_line:len() == 0 then use_same_line = false else current_start_line = use_same_line if entry_start ~= nil then while entry_start ~= nil do if not_new_entry == false then ba.print("\nScripted Mouse Loading\n") end local temp_val = nil local temp_arr = nil entry_start = nil temp_val, use_same_line, temp_arr = parse_entry("Sensitivity:", mousefile, "n", use_same_line) if temp_val == -2 then break elseif temp_val ~= -1 then temp_arr[1] = cap_value(100, 600, temp_arr[1]) ba.print("\tSensitivity: " .. temp_arr[1] .. "\n") mousesensitivity = temp_arr[1] end temp_val, use_same_line, temp_arr = parse_entry("Sensitivity Curve:", mousefile, "n", use_same_line) if temp_val == -2 then break elseif temp_val ~= -1 then temp_arr[1] = cap_value(0, 6, temp_arr[1]) ba.print("\tSensitivity Curve: " .. temp_arr[1] .. "\n") mousesensitivitymode = temp_arr[1] end temp_val, use_same_line, temp_arr = parse_entry("Control Mode:", mousefile, "n", use_same_line) if temp_val == -2 then break elseif temp_val ~= -1 then ba.print("\tControl Mode: " .. temp_arr[1] .. "\n") mousecontrolmode = temp_arr[1] end temp_val, use_same_line, temp_arr = parse_entry("Deadzone:", mousefile, "n", use_same_line) if temp_val == -2 then break elseif temp_val ~= -1 then temp_arr[1] = cap_value(0, 300, temp_arr[1]) ba.print("\tDeadzone: " .. temp_arr[1] .. "\n") mousedeadzone = temp_arr[1] end temp_val, use_same_line, temp_arr = parse_entry("Mouse Invert:", mousefile, "n", use_same_line) if temp_val == -2 then break elseif temp_val ~= -1 then if temp_arr[1] ~= 0 then temp_arr[1] = 1 end ba.print("\tMouse Invert: " .. temp_arr[1] .. "\n") mouseinvert = temp_arr[1] end temp_val, use_same_line, temp_arr = parse_entry("Boundary Limit:", mousefile, "n", use_same_line) if temp_val == -2 then break elseif temp_val ~= -1 then ba.print("\tBoundary Limit: " .. temp_arr[1] .. "\n") mouseboundaries = temp_arr[1] end temp_val, use_same_line, temp_arr = parse_entry("Indicator Color:", mousefile, "array_n", use_same_line) if temp_val == -2 then break elseif temp_val ~= -1 then ba.print("\tIndicator Color: " .. temp_val .. "\n") mousecolors = temp_arr end if use_same_line ~= false then ba.warning("Bogus string in mouse config file: " .. use_same_line) end end else use_same_line = false end end end end --NEW PARSER function verify_mouse_data() -- make sure we have a number in deadzone var and not nil if mousedeadzone == nil then mousedeadzone = 0 end -- define some variables mouse_reset_counter = nil missiontime_old = 0 missiontime = nil -- if mouse invert was set to true, then invert the mouse (set it to '-1') -- otherwise define the multiplier as '1' if mouseinvert == 1 then mouseinvert = -1 else mouseinvert = 1 end -- check if boundaries are valid if mouseboundaries == nil then mouseboundaries = 1 end -- check that defined control area is not larger than the actual area which can be controlled local max_limits max_limits = mousesensitivity * 2 + mousedeadzone * 2 + 10 scr_width = gr.getScreenWidth() scr_height = gr.getScreenHeight() if max_limits > scr_width or max_limits > scr_height then ba.warning("Mouse control area defined to be larger than the window size, please resize") end --setup mouse bitmap mouse_bm = gr.loadTexture("mouse_ret_2.dds", true) if mouse_bm:isValid() then no_bitmap = false mouse_bm_w = mouse_bm:getWidth() / 2 mouse_bm_h = mouse_bm:getHeight() / 2 else no_bitmap = true end end ----------------------------------------------------------------------- -- check if the file containing mouse references exists ----------------------------------------------------------------------- filename_mouse = "mouse_script.cfg" boolmousefileOK = cf.fileExists(filename_mouse, "data/config/", true) boolscriptmouse = false -- if file exists if boolmousefileOK then -- reset all the variables to nil mousesensitivity = nil mousesensitivitymode = nil mousecontrolmode = nil mousedeadzone = nil mouseinvert = nil mouseboundaries = nil mousecolor = nil mousecolors = {} -- open the file in read only mode mousefile = cf.openFile(filename_mouse, "r") -- do the parsing thing parse_mousefile(mousefile) -- all data read.. time to close the file mousefile:close() -- if these three were found from the cfg file... if mousesensitivity and mousesensitivitymode and mousecontrolmode then -- set script to actually run, allow lua to override c coded controls boolscriptmouse = true ba.setControlMode(LUA_FULL_CONTROLS) verify_mouse_data() else ba.warning("Scripted mouse's init failed") end else ba.warning("File '" .. filename_mouse .."' not found") end ------------------------ ------ functions ------- ------------------------ function mouse_control_A(value, centervalue, axis) -- get the actual difference from centerpoint delta = value - centervalue -- default multiplier to +1 multiplier = 1 -- if we are handling negative values set multiplier to -1 -- and make sure we deal only with positive values if delta < 0 then multiplier = -1 delta = math.abs(delta) end -- deduct deadzone from the delta delta = delta - mousedeadzone if delta < 0 then delta = 0 end -- scale delta from 0 to 1 according to defined sensitivity delta = delta / mousesensitivity if delta > 1 then delta = 1 end -- if we do not have extreme values -- apply the defined sensitivity curve if (delta > 0) and (delta < 1) then delta = math.pow(delta, mousesensitivitymode) end -- apply the multiplier delta = delta * multiplier return delta end ------------------------ function do_boundaries_check(limit) f_mouse_x = nil f_mouse_y = nil -- do we go over width limits if mouse_x <= limit then f_mouse_x = limit elseif mouse_x >= (scr_width - limit) then f_mouse_x = scr_width - limit end -- do we go over height limits if mouse_y <= limit then f_mouse_y = limit elseif mouse_y >= (scr_height - limit) then f_mouse_y = scr_height - limit end -- reset the cursor to the nearest boundary if f_mouse_x ~= nil or f_mouse_y ~= nil then if f_mouse_x and f_mouse_y then io.forceMousePosition(f_mouse_x, f_mouse_y) elseif f_mouse_x then io.forceMousePosition(f_mouse_x, mouse_y) else io.forceMousePosition(mouse_x, f_mouse_y) end end end function draw_cursor() if no_bitmap == true then -- no bitmap defined, so use normal lines gr.drawGradientLine(drawpos_x, drawpos_y, drawpos_x + 20, drawpos_y - 20) gr.drawGradientLine(drawpos_x, drawpos_y, drawpos_x - 20, drawpos_y + 20) gr.drawGradientLine(drawpos_x, drawpos_y, drawpos_x + 20, drawpos_y + 20) gr.drawGradientLine(drawpos_x, drawpos_y, drawpos_x - 20, drawpos_y - 20) else -- draw the bitmap centered on the spot gr.drawMonochromeImage(mouse_bm, drawpos_x - mouse_bm_w, drawpos_y - mouse_bm_h, drawpos_x + mouse_bm_w, drawpos_y + mouse_bm_h) end end function check_mouse_reset() if mouse_reset_counter == nil then mouse_center_x = io.getMouseX() mouse_center_y = io.getMouseY() mouse_reset_counter = 0 end end function force_mouse_control_status() if io.MouseControlStatus == true then mouse_reset_on_end = true io.MouseControlStatus = false end end function set_mouse_colors() if mousecolors[1] == nil then gr.setColor(0,64,220,196) else gr.setColor(mousecolors[1],mousecolors[2],mousecolors[3],mousecolors[4]) end end ------------------------ --- end of functions --- ------------------------ ] $Application: FS2_Open $State: GS_STATE_GAME_PLAY $On Frame: [ if boolscriptmouse == true then -- check for center button reset... check_mouse_reset() -- get frametime (used to increment the timer) frametime = ba.getFrametime() -- make sure missiontime and old missiontime exist if missiontime ~= nil then missiontime_old = missiontime end missiontime = mn.getMissionTime() -- if the setting changes make sure to reset it to false force_mouse_control_status() -- check if missiontime is actually running or not if missiontime ~= missiontime_old then -- after pause ends (ie. missiontime starts running again) -- reset the mouse to the center if end_of_pause == true then io.forceMousePosition(mouse_center_x, mouse_center_y) end_of_pause = nil end -- increment the center mouse button down counter if io.isMouseButtonDown(MOUSE_MIDDLE_BUTTON) then mouse_reset_counter = mouse_reset_counter + frametime else mouse_reset_counter = 0 end -- if center mouse button has been pressed long enough -- reset the mouse if mouse_reset_counter > 0.1 then io.forceMousePosition(mouse_center_x, mouse_center_y) mouse_reset_counter = 0 end -- get control values mouse_x = io.getMouseX() mouse_y = io.getMouseY() controls = ba.getControlInfo() if mousecontrolmode == 1 then -- make sure we aint gonna go off the boundaries... do_boundaries_check(mouseboundaries) -- end of boundaries check -- define the color of the cursor -- could use color inheritance!!! set_mouse_colors() -- get the actual control values current_h = mouse_control_A(mouse_x, mouse_center_x, "x") current_p = mouseinvert * mouse_control_A(mouse_y, mouse_center_y, "y") -- increment, not replace the existing values controls.Heading = current_h + controls.Heading controls.Pitch = current_p + controls.Pitch -- get draw position center_x = scr_width / 2 center_y = scr_height / 2 drawpos_x = center_x + (current_h * 300) drawpos_y = center_y + (current_p * 300) -- draw cursor draw_cursor() end else end_of_pause = true end end ] $Application: FS2_Open $On Mission End: [ boolscriptmouse = false ba.setControlMode(NORMAL_CONTROLS) if mouse_reset_on_end == true then io.MouseControlStatus = true end ] #End
Configuration file
Filename mouse_script.cfg, placed into .../data/config/ directory
Sensitivity: 350 Sensitivity Curve: 1.5 Control Mode: 1 Deadzone: 2 Mouse Invert: 0 Boundary Limit: 20 Indicator Color: 255, 255, 0, 64
- Sensitivity is basically defines the amount of pixels from the center of the screen that the script will read (limited from 100 to 600)
- Sensitivity Curve is exponent for the value
- Control Mode is just option to toggle the - possible, not yet implemented - alternate control modes on
- Deadzone defines the deadzone for the control input
- Mouse Invert allows mouse controls to be inverted
- Boundary Limit defines the limit for the cursor from the edge of the screen.
- Indicator Color defines the used draw color of the mouse flight indicator
Recommendations... (sensitivity + deadzone + boundary limit) * 2 should be greater than the smaller dimension of the screen.
Additional files
Script will accept mouse_ret_2.dds as the mouse indicator, but should the effect be missing, the script should revert to simple 2d draw icon (icon is automatically centered).
128x128 res file here: http://www.mediafire.com/download/dyjnww0sg6vsff8/mouse_ret_2.dds