SF Mara (Terrans)
| ||||||||
|
File:Mara320x240.jpg |
---|
The SF Mara (Terrans) |
The SF Mara was an advanced starfighter used by the Shivans during their incursion into the galaxy in 2367. It is known that the SF Mara was one of the first fighter classes that were spotted and designated after the destruction of the GTC Vigilant. Terran operatives acquired four of these fighters and retrofitted them to Terran standards. Then, Special Operations Command launched a mission beyond the second Knossos device to reconnoiter the area.
Contents
Description:
FS2 Tech Room Description
N/A
Developer Notes
None
Performance:
Statistics
Type | Advanced Space Superiority |
Manufacturer | Triton Dynamics |
Maneuverability | Excellent |
Yaw, Pitch, Roll | 75.0 - N/A s |
Max Velocity | 135.0 ms-1 |
Max Afterburner Velocity | Very Heavy ms-1 |
Armor | 475 |
Hitpoints | 700 |
Shields | 17.8 |
Length | {{{10}}} m |
Armaments
Freespace 2 | ||
Bank | Guns | Standard Loadout |
1st | 2 | UD-8 Kayser |
2nd | 2 | UD-8 Kayser |
Freespace 2 | ||
Bank | Capacity | Standard Loadout |
1st | 105 | Tempest |
2nd | 105 | Tempest |
Veteran Comments
Easily one of the best fighters, if not the best. A simple joy to fly. Only weak point is the 4 gun mounts, but even then the other stats are so rediculous you can wreak havoc.
Superior to the Shivan original Mara just like Snipes says.
As odd as it sounds, Into the Lion's Den is actually somewhat unkind to the Terran Mara, as you spend most of your time scrambling between widely spaced targets and don't really get the chance to stop and dogfight it much. Still, as can be seen from the above commentary, even a tiny taste of the SF Mara (Terrans) capablities is enough to make most people fall in love.
Best. Damn. Ship. Ever. Too bad Volition didn't make a mission where you could exploit it to it's fullest extent.
My favorite fighter in the game. Sure, you could say the Erinyes has 8 gun banks to the Mara's 4, but the Mara has nearly twice the missile capacity and is significantly faster and more manueverable.
A dream to fly. It's beyond a doubt the best fighter you can get your hands on. The only downside, as stated before, is four primary mounts and that the single mission doesn't really give you many chances to dogfight with it.
The Mara is a dream come true for any GTVA pilot. Not only is it very agile, it has a large afterburner capacity and cavernous missile banks. This, coupled with a massive reactor core that recharges enough power to fire Kaysers like Subachs, makes the Mara superior to any other GTVA fighter in almost every, if not every, respect. The only problem one might have is that the Mara doesn't have that much hull plating as the tech description says. The shockwave from a Shivan Comm Node can whittle its hull integrity from 100% to 25%.