Apocalypse

From FreeSpace Wiki
Jump to: navigation, search
Previous Mission


Campaign Walkthrough


ACT 3, MISSION 10

Fighter squadron: 70th Blue Lions

Description: The 70th Blue Lions are now assigned to defend the last transports fleeing Capella.


Background

With the collapse of the Epsilon Pegasi-Capella jump node, the 70th Blue Lions are now assigned to defend the last three convoys of transports fleeing Capella through the Vega jump node.

Walkthrough

There are two ways to beat this mission:

  1. Jump out right away. The sole mission goal becomes true when Alpha 1 departs. You will get no mission debrief ("no debriefing available for mission sm3-10"), although the campaign will be officially over (you cannot go into the ready room and continue the campaign);
  2. Be a man and fight.

In this mission, you have to protect as many ships as possible. Alternatively, you can sit inside the node until Command says there is a supernova. If you want to play it the way the mission was designed, you will be facing multiple wings of Shivan fighters and bombers, along with the SC Thanatos, a Rakshasa-class cruiser, and the Cain-class cruisers Bane and Melchom. On the Alliance's end, you have half of Gamma wing, the surviving members of Alpha and Beta wings, and a full Vasudan wing under your command. Furthermore, the surviving Aeolus cruisers from the previous mission will be present, and each convoy will arrive on the scene with their own complement of escort cruisers. To add to this, the Lemnos, a Deimos-class corvette, guards the Vega node and actively engages the Thanatos.

Note that this is a Red Alert scenario, so your loadout for the previous mission, Clash of the Titans II, will carry over. A loadout that you can try in the previous mission is a GTF Perseus armed with the GTW UD-8 Kayser and GTM Trebuchet. The Perseus' speed and agility will allow you to take out bombers quickly and get you to the Vega node as quickly as possible.

By default (see the Supernova note below), the Capella sun goes supernova at about 11 minutes and 50 seconds, so just like Into the Lions' Den, you have to keep track of the mission timer if you want to escape the supernova. Interplay's recommendation is to drop everything and make your way to the Vega node at 11 minutes. If you stray for more than ten seconds, you may not be able to make it.

Notable ships present

Notes

Containers

There are some unscanned containers in the second wave. Just hit the "U" button when the second convoy arrives. There's hidden stuff like "Dravis' Diary" you can scan on those cargoes.

Malta

If the GTC Malta survived the previous mission, it will appear making a beeline for the jump node. Command will not say anything if the Malta jumps out or gets destroyed.

Supernova

The Capella sun goes supernova in this mission. The supernova itself is shown towards the end of the mission and in the ending cutscene. However, it is possible to stop the supernova by disabling the Bane and the Melchom since it is triggered by the departure or destruction of either one of the cruisers.

Timing

If the GTM Herophilus survives, it will jump out at nearly the last possible second before the supernova hits it. It can be a good way to time your approach to the node, rather than calculating from the mission clock.

Scoring

The SC Thanatos has a value of 10,000 points, so be sure to get the kill for it. You won't hear about it in the debriefing, but it may be just enough to get you promoted one last rank.

The reason for this is probably due to the fact that in retail FRED, score values did not change when the ship class was changed. Volition probably added a Sathanas and then later changed it to a Rakshasa.