Objecttypes.tbl
This feature requires FreeSpace Open |
Revision information.....
- FSO Revision: 5211
Objecttypes.tbl is a table added by the FSSCP, used to set attributes of different object types. Currently the only section of this table are ship type attributes. A ship 'type' supercedes ship classes defined in ships.tbl. For example, the GTF Perseus and GTF Ulysses belong to the 'fighter' ship type. However, the GTD Orion belongs to the 'capital' ship type.
Note that objecttypes.tbl is fully XMT-compliant, with the suffix *-obt.tbm. In addition, the retail hardcoded types are being ported over to the objecttypes.tbl via an in-code table. So if a mod wishes to expand on the original types rather than replace them entirely, it should use a modular table file rather than a normal .tbl. Otherwise the in-code table will be ignored in favor of the one included in the mod, and the retail types will not be loaded (unless the mod includes them in its .tbl)
Note that a number of aspects of the retail types are still hardcoded, although they may be moved to the objecttypes.tbl if a mod requests it.
Contents
- 1 General Format
- 2 #Target Priorities
- 3 #End
- 4 #Ship Types
- 4.1 $Name:
- 4.2 +nocreate
- 4.3 $Target Priority Groups:
- 4.4 $Counts for Alone:
- 4.5 $Praise Destruction:
- 4.6 $On Hotkey List:
- 4.7 $Target as Threat:
- 4.8 $Scannable:
- 4.9 $Warp Pushes:
- 4.10 $Warp Pushable:
- 4.11 $Turrets prioritize ship target:
- 4.12 $Max Debris Speed:
- 4.13 $FF Multiplier:
- 4.14 $EMP Multiplier:
- 4.15 $Beams Easily Hit:
- 4.16 $Fog:
- 4.17 $AI:
- 4.18 $Explosion Animations:
- 4.19 $Vaporize Percent Chance:
- 5 #End
- 6 Examples
General Format
#Target Priorities
$Name:
- Name of target priority group.
- Syntax: String
+Object Type:
- The object types which belong to this target priority group.
- Syntax: String list
- Options
- "ship"
- "asteroid"
- "weapon"
+Weapon Class:
- Name of weapon classes which belong to this target priority group.
- Syntax: String list, names of the weapons
+Object Flags:
- The object flags which make their owners belong to this target priority group.
- Syntax: String list
- Options:
- "no shields"
- "targetable as bomb"
+Ship Class Flags:
- The ship class flags which make their owners belong to this target priority group.
- Syntax: String list
- Valid Options:
- "afterburners"
- "big damage"
- "has awacs"
+Weapon Class Flags:
- The weapon class flags which make their owners belong to this target priority group.
- Syntax: String list
- Valid Options:
- "bomb"
- "huge damage"
- "supercap damage"
- "bomber+"
- "electronics"
- "puncture"
- "emp"
- "heat seeking"
- "aspect seeking"
- "engine seeking"
- "pierce shields"
- "local ssm"
#End
#Ship Types
$Name:
- Name of ship type. To assign a ship class to a given type, simply place the name entered here in the ship class's "$Flags:" field.
- Syntax: String
+nocreate
- Used with modular tables
$Target Priority Groups:
- Defines the target priority groups ships of this objecttype belong to
- Syntax: String list
- +Override
- Replaces the objecttypes existing groupings
$Counts for Alone:
- Whether ship counts for determing whether or not Freespace 2 will play the "No reinforcements are available" message.
- Syntax: Boolean, Yes ot No
$Praise Destruction:
- Whether wingmates will praise destruction of the ship.
- Syntax: Boolean, Yes ot No
$On Hotkey List:
- Whether ship will show up in hotkey screen.
- Syntax: Boolean, Yes ot No
$Target as Threat:
- Whether ship will be targetted with the 'H' key.
- Syntax: Boolean, Yes ot No
$Scannable:
- Toggles whether ship type can be scanned
- Syntax: Boolean, Yes ot No
$Warp Pushes:
- Whether ship will push other (pushable) ships out of the way while warping.
- Syntax: Boolean, Yes ot No
$Warp Pushable:
- Whether ship can be pushed out of the way by ships with Warp Pushes enabled
- Syntax: Boolean, Yes ot No
$Turrets prioritize ship target:
- Defines that ships turrets prioritize ships current target above normal turret targeting priorities
- Syntax: Boolean, Yes ot No
$Max Debris Speed:
- Defined the maximum speed for debris form this shiptype
- Syntax: float
$FF Multiplier:
- Friendly-fire damage to ship will be multiplied by this amount
- Syntax: Float
$EMP Multiplier:
- EMP effect will be multiplied by this amount. Higher values mean more HUD jittering/longer-lasting effect.
- Syntax: Float
$Beams Easily Hit:
- Whether beams can easily hit ship (eg capship beams rarely hit fighters)
- Syntax: Boolean, Yes ot No
$Fog:
+Start Dist:
- Distance from camera that fogging effect will start
- Syntax: Float
+Compl Dist:
- Distance from camera that this object will be completely obscured by the fogging effect
- Syntax: Float
$AI:
+Valid Goals:
- Valid goals that can be given to this object.
- Syntax: ( "String" "String" )
- Goals:
- attack ship
- dock
- waypoints
- waypoints once
- depart
- attack subsys
- form on wing
- undock
- attack wing
- guard ship
- disable ship
- disarm ship
- attack any
- ignore ship
- ignore ship (new)
- guard wing
- evade ship
- stay near ship
- keep safe dist
- rearm ship
- stay still
- play dead
- attack weapon
- fly to ship
+Accept Player Orders:
- Whether or not ship type will accept orders from player
- Syntax: Yes/No
+Player Orders:
- Orders that ship type will accept from player
- Syntax: ( "String" "String" )
- Orders:
- attack ship
- disable ship
- disarm ship
- disable subsys
- guard ship
- ignore ship
- form on wing
- cover me
- attack any
- depart
- dock
- rearm me
- abort rearm
- stay near me
- stay near ship
- keep safe dist
+Auto Attacks:
- Whether or not ship type will auto attack nearby ships
- Syntax: Boolean, Yes ot No
+Attempt Broadsides:
- Whether or not ship type will try to use broadside tactics against enemy ships
- Syntax: Boolean, Yes ot No
+Actively Pursues:
- Which ship types the current ship type will actively pursue (rather than simply return to guard position or whatnot)
- Syntax: ( "String" "String" ), shiptypes
+Guards Attack this:
- Whether ships assigned to guard another ship will attempt to engage ships of the type
- Syntax: Boolean, Yes ot No
+Turrets Attack This:
- Whether or not turrets will target the ships of the type
- Syntax: Boolean, Yes ot No
+Can Form Wing:
- Whether or not ship type can be formed into a wing
- Syntax: Boolean, Yes ot No
+Active Docks:
- Preferred docking bay type for ship when it is initiating the dock with another ship
- Syntax: ( "String" "String" ), names of the dock bays
- Dock bays:
- cargo
- rearm
- generic
+Passive Docks:
- Preferred docking bay type for ship when it is receiving a dock from another ship
- Syntax: ( "String" "String" )
- Dock bays:
- cargo
- rearm
- generic
$Explosion Animations:
- Defines the animations used with the objecttype
- Syntax: Integer list
$Vaporize Percent Chance:
- Allows ships to sometimes explode instantly (vaporize) instead of going through a death roll first. This can be overriden on a per-ship basis in ships.tbl.
- Syntax: Float, percent chance of vaporization
#End
Examples
Part of the Default FreeSpace 2 Table
- Shiptypes Stealth and Fighter/Bomber do not seem to be used
$Name: Navbuoy $Max Debris Speed: 200 $FF Multiplier: 1.0 $EMP Multiplier: 10.0 $Fog: +Start dist: 10.0 +Compl dist: 500.0 $AI: +Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Turrets attack this: YES $Vaporize Percent Chance: 0.0 $Name: Sentry Gun $Counts for Alone: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Max Debris Speed: 200 $FF Multiplier: 0.10 $EMP Multiplier: 10.0 $Fog: +Start dist: 10.0 +Compl dist: 500.0 +Disappear factor: 1.5 $AI: +Accept Player Orders: NO +Auto attacks: YES +Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES $Vaporize Percent Chance: 0.0 $Name: Cargo $Scannable: YES $Max Debris Speed: 200 $FF Multiplier: 0.10 $EMP Multiplier: 10.0 $Beams Easily Hit: YES $Fog: +Start dist: 10.0 +Compl dist: 500.0 +Disappear factor: 1.5 $AI: +Passive docks: ( "cargo" ) $Vaporize Percent Chance: 0.0 $Name: support $Counts for Alone: YES $Praise Destruction: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Warp Pushable: YES $Max Debris Speed: 200 $FF Multiplier: 1.0 $EMP Multiplier: 3.5 $Fog: +Start dist: 10.0 +Compl dist: 500.0 +Disappear factor: 1.5 $AI: +Valid goals: ( "fly to ship" "dock" "undock" "waypoints" "waypoints once" "stay near ship" "keep safe dist" "stay still" "play dead" ) +Accept Player Orders: YES +Player orders: ( "rearm me" "abort rearm" "stay near me" "stay near ship" "keep safe dist" "depart" ) +Auto attacks: YES +Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES +Active docks: ( "support" ) $Vaporize Percent Chance: 0.0 $Name: Fighter $Counts for Alone: YES $Praise Destruction: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Warp Pushable: YES $Max Debris Speed: 200 $FF Multiplier: 1.0 $EMP Multiplier: 4.0 $Fog: +Start dist: 10.0 +Compl dist: 500.0 +Disappear factor: 1.5 $AI: +Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "stay near ship" "keep safe dist" ) +Accept Player Orders: YES +Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" ) +Auto attacks: YES +Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES +Can Form Wing: YES +Passive docks: ( "support" ) $Vaporize Percent Chance: 0.0 $Name: Bomber $Counts for Alone: YES $Praise Destruction: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Warp Pushable: YES $Max Debris Speed: 200 $FF Multiplier: 1.0 $EMP Multiplier: 4.0 $Fog: +Start dist: 10.0 +Compl dist: 500.0 +Disappear factor: 1.5 $AI: +Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disarm ship" "attack any" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "stay near ship" "keep safe dist" ) +Accept Player Orders: YES +Player Orders: ( "attack ship" "disable ship" "disarm ship" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "depart" "disable subsys" ) +Auto attacks: YES +Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES +Can Form Wing: YES +Passive docks: ( "support" ) $Vaporize Percent Chance: 0.0 $Name: Freighter $Counts for Alone: YES $Praise Destruction: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Scannable: YES $Max Debris Speed: 150 $FF Multiplier: 1.0 $EMP Multiplier: 1.75 $Beams Easily Hit: YES $Fog: +Start dist: 10.0 +Compl dist: 600.0 +Disappear factor: 2.0 $AI: +Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" ) +Accept Player Orders: YES +Player Orders: ( "attack ship" "dock" "depart" ) +Auto attacks: YES +Attempt Broadside: YES +Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" ) +Guards attack this: YES +Turrets attack this: YES +Can Form Wing: YES +Active docks: ( "cargo" ) +Passive docks: ( "support" ) $Vaporize Percent Chance: 0.0 $Name: Cruiser $Counts for Alone: YES $Praise Destruction: YES $On Hotkey List: YES $Target as Threat: YES $Show Attack Direction: YES $Max Debris Speed: 150 $FF Multiplier: 1.0 $EMP Multiplier: 0.9 $Beams Easily Hit: YES $Fog: +Start dist: 10.0 +Compl dist: 600.0 +Disappear factor: 2.0 $AI: +Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "stay near ship" ) +Accept Player Orders: YES +Player Orders: ( "attack ship" "depart" ) +Auto attacks: YES +Attempt Broadside: YES +Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "supercap" "drydock" "knossos" ) +Guards attack this: YES +Turrets attack this: YES +Can Form Wing: YES +Passive docks: ( "support" )
$Vaporize Percent Chance: 0.0