Hud gauges.tbl
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Revision information.....
- FSO Revision: 9018
hud_gauges.tbl is used for modifying the elements of the HUD. Not all gauges can be modified. However, custom gauges may be added to mimic their behavior (such as the wingman status display).
HUD Elements in FS2 are called Gauges, and each gauge has various options to customize appearance and, in some cases, their behavior as well.
This table is one of the Modular Tables and can be extended with xxx-hdg.tbm
NOTE: The following information is only applicable for builds based on Antipodes 7.
Contents
- 1 HUD Configurations
- 2 #Gauge Config
- 2.1 $Ship:
- 2.2 $Base:
- 2.3 $Required Aspect:
- 2.4 $Min:
- 2.5 $Max:
- 2.6 $Gauges:
- 2.6.1 +Custom:
- 2.6.2 +Messages:
- 2.6.3 +Training Messages:
- 2.6.4 +Support:
- 2.6.5 +Damage:
- 2.6.6 +Wingman Status:
- 2.6.7 +Auto Speed:
- 2.6.8 +Auto Target:
- 2.6.9 +Countermeasures:
- 2.6.10 +Talking Head:
- 2.6.11 +Directives:
- 2.6.12 +Weapons:
- 2.6.13 Primary List Top Background Filename:
- 2.6.14 Primary List Middle Background Filename:
- 2.6.15 Primary List Bottom Background Filename:
- 2.6.16 Secondary List Top Background Filename:
- 2.6.17 Secondary List Entry Background Filename:
- 2.6.18 Secondary List Bottom Background Filename:
- 2.6.19 Top Primary Background X-offset:
- 2.6.20 Text X-offset:
- 2.6.21 Top Primary Frame Height:
- 2.6.22 Top Secondary Frame Height:
- 2.6.23 Primary List Start Y-offset:
- 2.6.24 Secondary List Start Y-offset:
- 2.6.25 Primary Weapon Ammo X-offset:
- 2.6.26 Primary Weapon Link X-offset:
- 2.6.27 Primary Weapon Name X-offset:
- 2.6.28 Secondary Weapon Ammo X-offset:
- 2.6.29 Secondary Weapon Linked X-offset:
- 2.6.30 Secondary Weapon Name X-offset:
- 2.6.31 Secondary Weapon Reload X-offset:
- 2.6.32 Primary Weapon Entry Height:
- 2.6.33 Secondary Weapon Entry Height:
- 2.6.34 +Lag:
- 2.6.35 +Mini Target Shields:
- 2.6.36 +Player Shields:
- 2.6.37 +Target Shields:
- 2.6.38 +Escort View:
- 2.6.38.1 Position:
- 2.6.38.2 Font:
- 2.6.38.3 Slew:
- 2.6.38.4 Top Background Filename:
- 2.6.38.5 Entry Background Filename:
- 2.6.38.6 Bottom Background Filename:
- 2.6.38.7 Entry Height:
- 2.6.38.8 Entry Stagger Width:
- 2.6.38.9 Header Text:
- 2.6.38.10 Header Offsets:
- 2.6.38.11 List Start Offsets:
- 2.6.38.12 Hull X-offset:
- 2.6.38.13 Name X-offset:
- 2.6.38.14 Status X-offset:
- 2.6.39 +Mission Time:
- 2.6.40 +ETS Retail:
- 2.6.41 +ETS Weapons:
- 2.6.42 +ETS Engines:
- 2.6.43 +ETS Shields:
- 2.6.44 +Target Monitor:
- 2.6.44.1 Position:
- 2.6.44.2 Font:
- 2.6.44.3 Monitor Filename:
- 2.6.44.4 Integrity Bar Filename:
- 2.6.44.5 Viewport Offsets:
- 2.6.44.6 Viewport Size:
- 2.6.44.7 Integrity Bar Offsets:
- 2.6.44.8 Integrity Bar Foreground Clip Height:
- 2.6.44.9 Status Offsets:
- 2.6.44.10 Name Offsets:
- 2.6.44.11 Class Offsets:
- 2.6.44.12 Distance Offsets:
- 2.6.44.13 Speed Offsets:
- 2.6.44.14 Hull Offsets:
- 2.6.44.15 Cargo Contents Offsets:
- 2.6.44.16 Cargo Scan Start Offsets:
- 2.6.44.17 Cargo Scan Size:
- 2.6.45 +Extra Target Data:
- 2.6.46 +Radar:
- 2.6.47 +Radar Orb:
- 2.6.48 +Radar BSG:
- 2.6.49 +Afterburner Energy:
- 2.6.50 +Weapon Energy:
- 2.6.51 +Text Warnings:
- 2.6.52 +Center Reticle:
- 2.6.53 +Throttle:
- 2.6.53.1 Position:
- 2.6.53.2 Font:
- 2.6.53.3 Slew:
- 2.6.53.4 Filename:
- 2.6.53.5 Foreground Clip Bottom Y-offset:
- 2.6.53.6 Foreground Clip Width:
- 2.6.53.7 Foreground Clip Height:
- 2.6.53.8 Afterburner Clip Height:
- 2.6.53.9 Show Background:
- 2.6.53.10 Max Speed Label Offsets:
- 2.6.53.11 Min Speed Label Offsets:
- 2.6.53.12 Orbit Center Offsets:
- 2.6.53.13 Orbit Radius:
- 2.6.54 +Threat Indicator:
- 2.6.55 +Multiplayer Messages:
- 2.6.56 +Voice Status:
- 2.6.57 +Ping:
- 2.6.58 +Supernova:
- 2.6.59 +Lock Indicator:
- 2.6.60 +Offscreen Indicator:
- 2.6.61 +Target Brackets:
- 2.6.62 +Hostile Triangle:
- 2.6.63 +Target Triangle:
- 2.6.64 +Missile Triangles:
- 2.6.65 +Lead Indicator:
- 2.6.66 +Orientation Tee:
- 2.6.67 +Lead Sight:
- 2.6.68 +Kills:
- 2.6.69 +Weapon Linking:
- 2.6.69.1 Position:
- 2.6.69.2 Font:
- 2.6.69.3 Slew:
- 2.6.69.4 Arc Filename:
- 2.6.69.5 Single Primary Filename:
- 2.6.69.6 Double Primary Filename:
- 2.6.69.7 Single Secondary Filename:
- 2.6.69.8 Double Secondary Filename:
- 2.6.69.9 Triple Secondary Filename:
- 2.6.69.10 Single Primary Offsets:
- 2.6.69.11 Double Primary Offsets:
- 2.6.69.12 Single Secondary Offsets:
- 2.6.69.13 Double Secondary Offsets:
- 2.6.69.14 Triple Secondary Offsets:
- 2.6.70 +Fixed Messages:
- 2.7 Gauge Configuration Options
- 2.7.1 Position:
- 2.7.2 Color:
- 2.7.3 Font:
- 2.7.4 Name:
- 2.7.5 Text:
- 2.7.6 X Offset:
- 2.7.7 Y Offset:
- 2.7.8 Gauge Type:
- 2.7.9 Slew:
- 2.7.10 Max Lines:
- 2.7.11 Max Width:
- 2.7.12 Line Height:
- 2.7.13 Total Lifetime:
- 2.7.14 Scroll Time:
- 2.7.15 Step Size:
- 2.7.16 Active by default:
- 2.7.17 Filename:
- 2.7.18 Top Background Filename:
- 2.7.19 Bottom Background Filename:
- 2.7.20 Left Background Filename:
- 2.7.21 Right Background Filename:
- 2.7.22 Entry Background Filename:
- 2.7.23 Dot Filename:
- 2.7.24 Header Offsets:
- 2.7.25 Text Y-offset:
- 2.7.26 Text Offsets:
- 2.7.27 Value Offsets:
- 2.7.28 Dock Status X-offset:
- 2.7.29 Dock Time X-offset:
- 2.7.30 Hull Integrity Offsets:
- 2.7.31 Hull Integrity Value X-offset:
- 2.7.32 Top Background Height:
- 2.7.33 Left Background Width:
- 2.7.34 Entry Width:
- 2.7.35 Subsystem Entry Height:
- 2.7.36 Subsystem List Start Offsets:
- 2.7.37 Subsystem Entry Value X-offset:
- 2.7.38 Single Wing Offsets:
- 2.7.39 Multiple Wing Start Offsets:
- 2.7.40 Wing Name Offsets:
- 2.7.41 Dot Offsets:
- 2.7.42 Expansion Mode:
- 2.7.43 Auto Offsets:
- 2.7.44 Speed Offsets:
- 2.7.45 Target Offsets:
- 2.7.46 Animation Offsets:
- 2.7.47 Animation Background Size:
- 2.7.48 List Start Offsets:
- 2.7.49 Entry Height:
HUD Configurations
The following entries are used on the HUD system, but have not been grouped with any particular gauge.
$Load Retail Configuration:
Optional. If yes, any gauge missing from the HUD gauge definitions below will be loaded using the retail defaults.
If no, any missing (default) gauge will prompt an error.
- Syntax: Boolean
$Color:
Optional. Sets the default HUD color for all gauges.
- Sytax: Integer Red, Integer Green, Integer Blue
- Valid Values: all values from 0 to 255
$Font:
Optional. Sets the font type to use for the HUD.
- Syntax: Integer font index number
- Valid Values: Any font index as defined in Fonts.tbl
$Max Directives:
Optional. Sets the default maximum number of directives displayed simultaneously.
- Syntax: Integer maximum number of directives
- Valid Values: Any positive number
- Default Value: 5
$Max Escort Ships:
Optional. Sets the default maximum number of escort ships to be shown in the escort list.
- Syntax: Integer
- Valid Values: Any positive number
$Length Unit Multiplier:
Optional. Sets the multiplier to applied to the reported distances. For example, if the multiplier is 0.5, then the distance reported to the player will (or at least should) be 0.5 x actual distance.
- Syntax: Float
- Valid Values: Any positive number
$Speed Unit Multiplier:
Optional. Analogous to $Length Unit Multiplier, this sets the multiplier to be applied to all speeds reported to the player. For example, if the multiplier is 0.5, the the speed reported to the player will (or at least should) be 0.5 x actual speed.
- Syntax: Float
- Valid Values: Any positive number
- Default Values:
- The value used in $Length Unit Multiplier, or
- 1, if $Length Unit Multiplier is undefined
$Wireframe Targetbox:
Optional. Defines the default draw method for the target viewer (a.k.a. targetbox).
- Syntax: Integer Draw method ID
- Valid Values:
- 0 - Standard with full, bright lighting
- 1 - Wireframe
- 2 - Standard with proper lighting (i.e. lit the same as the actual target)
- 3 - Untextured with full bright lighting (i.e. drawn with a single flat color)
$Targetbox Shader Effect:
Optional. If set, defines a unique ID for a shader effect to be used when rendering a ship for the targeting box. The ID will be passed to the main shader as in #Ship_Effects, but a table entry for the effect is not needed.
- Syntax: Integer
- Valid Values: Any positive number
$Lock Wireframe Mode:
Optional. If set, prevents targetbox draw method from being changed during the gaming session.
- Syntax: Boolean
$Reticle Style:
Optional. Defines which aiming reticle to use.
- Syntax: String
- Valid Values:
- FS1 - uses reticle1_fs1.ani
- FS2 - uses reticle1.ani
#Gauge Config
The following entries define default gauge appearance and behavior. Each gauge has the option of overriding these options.
$Ship:
Optional. If defined, the following config data will only be used if the player ship is of the supplied ship class. Can be defined multiple times within a #Gauge config group to allow unique HUD configurations per ship class.
If not defined, all following config data will be applied to all ships.
- Syntax: String, ship class name
$Load Retail Configuration:
Optional. Overrides the $Load Retail Configuration global option for this ship class.
- Syntax: Boolean
$Color:
Optional. Overrides the $Color global option for this ship class.
- Syntax: See $Color
$Font:
Optional. Overrides the $Font global option for this ship class.
- Syntax: See $Font
$Base:
Defines the base resolution for this HUD configuration.
- Syntax: (Integer width, Integer height)
- Valid Values: All supported resolutions (?)
$Required Aspect:
Optional. If set, this configuration will only be loaded for the specified aspect ratios.
- Syntax: String
- Valid Values:
- "Full Screen" (4:3)
- "Wide Screen" (16:9, 16:10, or similar)
$Min:
Minimum resolution for this config. Any resolution lower than specified will not use this configuration.
- Syntax: (Integer width, Integer height)
- Valid Values: All supported resolutions (?)
$Max:
Maximum resolution for this config. Any resolution higher than specified will not use this configuration.
- Syntax: (Integer width, Integer height)
- Valid Values: All supported resolutions (?)
$Gauges:
Following entries define gauge-specific behavior. For the most part, each gauge has its own overrides that, if not defined, would otherwise use the global values.
Since many gauges have the same configuration options, each gauge entry has a list of valid sub-entries. Unless stated otherwise, these options must be defined in the same order as they are shown, starting from the top and ending at the bottom.
+Custom:
Adds a custom gauge type.
- Valid Sub-Entries:
- Position:
- Color: (Optional)
- Font: (Optional)
- Name:
- Text:
- X-Offset: (Optional)
- Y-Offset: (Optional)
- Gauge Type:
- Slew: (Optional)
- Active by default: (Optional)
- Filename:
+Messages:
Adds a gauge that display mission messages.
- Valid Sub-Entries:
- Position
- Color: (Optional)
- Font: (Optional)
- Slew: (Optional)
- Max Lines: (Optional)
- Max Width: (Optional)
- Line Height (Optional)
- Total Lifetime: (Optional)
- Scroll Time (Optional)
- Step Size: (Optional)
+Training Messages:
Adds a text box, like the ones seen in the FS1 and FS2 training missions.
- Valid Sub-Entries:
+Support:
Adds a text box that shows the Support ship's status and ETA
- Valid Sub-Entries:
- Position
- Color: (Optional)
- Font: (Optional)
- Slew: (Optional)
- Filename:
- Header Offsets: (Optional)
- Text Y-offset: (Optional)
- Dock Status X-offset: (Optional)
- Dock Time X-offset: (Optional)
+Damage:
Adds a gauge that shows how much damage a target (or the player?) has.
- Valid Sub-Entries:
- Position
- Color: (Optional)
- Font: (Optional)
- Slew: (Optional)
- Top Background Filename: (Optional)
- Entry Background Filename: (Optional)
- Bottom Background Filename: (Optional)
- Header Offsets: (Optional)
- Hull Integrity Offsets (Optional)
- Hull Integrity Value X-offset (Optional)
- Top Background Height: (Optional)
- Subsystem Entry Height: (Optional)
- Subsystem List Start Offsets: (Optional)
- Subsystem Entry Value X-offset: (Optional)
+Wingman Status:
Adds a gauge that monitors the status of your wing and squadron.
- Valid Sub-entries:
- Position
- Color: (Optional)
- Font: (Optional)
- Slew: (Optional)
- Left Background Filename: (Optional)
- Right Background Filename: (Optional)
- Entry Background Filename: (Optional)
- Dot Filename: (Optional)
- Header Offsets: (Optional)
- Left Background Width: (Optional)
- Entry Width: (Optional)
- Single Wing Offsets: (Optional)
- Multiple Wing Start Offsets: (Optional)
- Wing Name Offsets: (Optional)
- Dot Offsets: (Optional)
- Expansion Mode: (Optional)
+Auto Speed:
Adds the Auto-Speed mode gauge.
- Valid Sub-entries:
- Position
- Color: (Optional)
- Font: (Optional)
- Slew: (Optional)
- Filename:
- Auto Offsets: (Optional)
- Speed Offsets: (Optional)
+Auto Target:
Adds the Auto-target mode gauge.
- Valid Sub-entries:
- Position
- Color: (Optional)
- Font: (Optional)
- Slew: (Optional)
- Filename:
- Auto Offsets: (Optional)
- Target Offsets: (Optional)
+Countermeasures:
Adds a gauge that monitors the amount of remaining countermeasures the player's ship currently has.
- Valid Sub-entries:
- Position
- Color: (Optional)
- Font: (Optional)
- Slew: (Optional)
- Filename:
- Text Offsets: (Optional)
- Value Offsets: (Optional)
+Talking Head:
Adds a video window to display pilot message videos (a.k.a talking heads).
- Valid Sub-entries:
- Position
- Color: (Optional)
- Font: (Optional)
- Slew: (Optional)
- Filename:
- Header Offsets: (Optional)
- Animation Offsets: (Optional)
- Animation Background Size: (Optional)
+Directives:
Adds a gauge that displays all currently active directives (includes current , completed, and failed)
- Valid Sub-entries:
- Position
- Color: (Optional)
- Font: (Optional)
- Top Background Filename: (Optional)
- Entry Background Filename: (Optional)
- Bottom Background Filename: (Optional)
- Header Offsets: (Optional)
- Top Background Height: (Optional)
- List Start Offsets: (Optional)
- Entry Height: (Optional)
- : (Optional)
+Weapons:
Adds a weapon status and ammunition gauge.
- Valid Sub-entries:
- Header Offsets: (Optional)
Primary List Top Background Filename:
Primary List Middle Background Filename:
Primary List Bottom Background Filename:
Secondary List Top Background Filename:
Secondary List Entry Background Filename:
Secondary List Bottom Background Filename:
Top Primary Background X-offset:
Text X-offset:
Top Primary Frame Height:
Top Secondary Frame Height:
Primary List Start Y-offset:
Secondary List Start Y-offset:
Primary Weapon Ammo X-offset:
Primary Weapon Link X-offset:
Primary Weapon Name X-offset:
Secondary Weapon Ammo X-offset:
Secondary Weapon Linked X-offset:
Secondary Weapon Name X-offset:
Secondary Weapon Reload X-offset:
Primary Weapon Entry Height:
Secondary Weapon Entry Height:
+Lag:
Adds a Lag gauge.
- Valid Sub-entries:
Filename:
- Filename for the background graphic for this gauge
- Syntax: Filename
+Mini Target Shields:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
Filename:
- Filename for the background graphic for this gauge
- Syntax: Filename
3 Digit Hull Offsets:
2 Digit Hull Offsets:
1 Digit Hull Offsets:
+Player Shields:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
+Target Shields:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
+Escort View:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
Top Background Filename:
Entry Background Filename:
Bottom Background Filename:
Entry Height:
Entry Stagger Width:
Header Text:
Header Offsets:
List Start Offsets:
Hull X-offset:
Name X-offset:
Status X-offset:
+Mission Time:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
Filename:
- Filename for the background graphic for this gauge
- Syntax: Filename
Text Offsets:
Value Offsets:
+ETS Retail:
Draws the three other ETS gauges as a single gauge. Will rearrange itself (like retail) if shields or other systems are missing. SVN 8830
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
Filename:
- Filename for the background graphic for this gauge
- Syntax: Filename
Foreground Clip Height:
Letter Offsets:
Top Offsets:
Bottom Offsets:
Gauge Offset:
- Distance between the individual weapon/shield/engine ETS gauges that comprise this gauge
- Syntax: Integer
+ETS Weapons:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
Filename:
- Filename for the background graphic for this gauge
- Syntax: Filename
Foreground Clip Height:
Letter Offsets:
Top Offsets:
Bottom Offsets:
+ETS Engines:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
Filename:
- Filename for the background graphic for this gauge
- Syntax: Filename
Foreground Clip Height:
Letter Offsets:
Top Offsets:
Bottom Offsets:
+ETS Shields:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
Filename:
- Filename for the background graphic for this gauge
- Syntax: Filename
Foreground Clip Height:
Letter Offsets:
Top Offsets:
Bottom Offsets:
+Target Monitor:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Monitor Filename:
Integrity Bar Filename:
Viewport Offsets:
Viewport Size:
Integrity Bar Offsets:
Integrity Bar Foreground Clip Height:
Status Offsets:
Name Offsets:
Class Offsets:
Distance Offsets:
Speed Offsets:
Hull Offsets:
Cargo Contents Offsets:
Cargo Scan Start Offsets:
Cargo Scan Size:
+Extra Target Data:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
Filename:
- Filename for the background graphic for this gauge
- Syntax: Filename
Bracket Offsets:
Dock Offsets:
Order Offsets:
Time Offsets:
+Radar:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Filename:
- Filename for the background graphic for this gauge
- Syntax: Filename
Infinity Distance Offsets:
Long Distance Offsets:
Short Distance Offsets:
+Radar Orb:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Filename:
- Filename for the background graphic for this gauge
- Syntax: Filename
Infinity Distance Offsets:
Long Distance Offsets:
Short Distance Offsets:
+Radar BSG:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Size:
XY Disc Filename:
XZ YZ Disc Filename:
Sweep Disc Filename:
Default Contact Filename:
Unknown Contact Filename:
Cockpit Target:
Canvas Size:
Display Offset:
Display Size:
+Afterburner Energy:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
Filename:
- Filename for the background graphic for this gauge
- Syntax: Filename
Foreground Clip Height:
+Weapon Energy:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
Filename:
- Filename for the background graphic for this gauge
- Syntax: Filename
Foreground Clip Height:
Text Offsets:
+Text Warnings:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
+Center Reticle:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Filename:
- Filename for the background graphic for this gauge
- Syntax: Filename
Firepoint display:
- Displays the positions of the gun firepoints on your ship
- Syntax: Boolean, YES or NO
Firepoint size:
- Diameter of the gunpoint circles. Must be 4 or greater in order to work properly.
- Syntax: Integer
Firepoint X coordinate multiplier:
Firepoint Y coordinate multiplier:
+Throttle:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
Filename:
- Filename for the background graphic for this gauge
- Syntax: Filename
Foreground Clip Bottom Y-offset:
Foreground Clip Width:
Foreground Clip Height:
Afterburner Clip Height:
Show Background:
Max Speed Label Offsets:
Min Speed Label Offsets:
Orbit Center Offsets:
Orbit Radius:
+Threat Indicator:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
Arc Filename:
- Filename for the background graphic for this gauge
- Syntax: Filename
Dumbfire Filename:
- Filename for the background graphic for this gauge
- Syntax: Filename
Lock Filename:
- Filename for the background graphic for this gauge
- Syntax: Filename
Dumbfire Offsets:
- Filename for the background graphic for this gauge
- Syntax: Filename
Lock Offsets:
- Filename for the background graphic for this gauge
- Syntax: Filename
+Multiplayer Messages:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
+Voice Status:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
+Ping:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
+Supernova:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
+Lock Indicator:
Font:
- As per the global option above.
- Syntax: Integer
Lock Filename:
Locked Filename:
Lock Center Offsets:
Locked Center Offsets:
+Offscreen Indicator:
Font:
- As per the global option above.
- Syntax: Integer
+Target Brackets:
Font:
- As per the global option above.
- Syntax: Integer
Dot Filename:
+Hostile Triangle:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
Radius:
Triangle Base:
Triangle Height:
+Target Triangle:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
Radius:
Triangle Base:
Triangle Height:
+Missile Triangles:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
Radius:
Triangle Base:
Triangle Height:
+Lead Indicator:
Font:
- As per the global option above.
- Syntax: Integer
Filename:
- Filename for the background graphic for this gauge
- Syntax: Filename
Center Offsets:
+Orientation Tee:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
Radius:
+Lead Sight:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Filename:
- Filename for the background graphic for this gauge
- Syntax: Filename
+Kills:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
Filename:
- Filename for the background graphic for this gauge
- Syntax: Filename
Text Offsets:
Value Offsets:
+Weapon Linking:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Slew:
- Optional. Whether this gauge is affected by afterburner shaking or similar effects.
- Syntax: Boolean
Arc Filename:
Single Primary Filename:
Double Primary Filename:
Single Secondary Filename:
Double Secondary Filename:
Triple Secondary Filename:
Single Primary Offsets:
Double Primary Offsets:
Single Secondary Offsets:
Double Secondary Offsets:
Triple Secondary Offsets:
+Fixed Messages:
Position:
- Screen coordinates for this gauge
- Syntax: (Integer, Integer)
Font:
- As per the global option above.
- Syntax: Integer
Gauge Configuration Options
Since a vast majority of gauges share the same entries, the configuration options for each gauge have been grouped here for formatting consistency.
Position:
Defines the screen coordinates for the upper left corner of this gauge.
- Syntax: Integer horizontal pixel, Integer vertical pixel position
Used by: +Custom:, +Training Messages:, +Support
Color:
Optional. Overrides both previous color settings ($Font HUD option and $Font ship class option) for this particular gauge.
- Syntax: See Hud_gauges.tbl#$Color: 1
Font:
Optional. Overrides both previous font settings ($Font HUD option and $Font ship class option) for this particular gauge.
- Syntax: See Hud_gauges.tbl#$Font: 1
Used by: +Custom:, +Training Messages:, +Support
Name:
Defines the name of this custom gauge.
- Syntax: String
- Max Length: 32 characters
Used by: +Custom:
Text:
Default text to be displayed. Can be altered using the hud-set-message, hud-set-text and hud-set-directive sexps.
- Syntax: String
- Max Length: 32 characters
Used by: +Custom:
X Offset:
Optional. Defines the horizontal pixel offset (from the gauge's origin defined by Hud_gauges#$Position:) that the Text will be displayed.
- Syntax: Integer
- Units: Pixels
Used by: +Custom:
Y Offset:
Optional. Defines the vertical pixel offset (from the gauge's origin defined by Hud_gauges#$Position:) that the Text will be displayed.
- Syntax: Integer
- Units: Pixels
Used by: +Custom:
Gauge Type:
Defines the type of gauge this is.
- Syntax: String
- Valid Values: Any one of the possible gauge types.
Used by: +Custom:
Slew:
Optional. Determines whether or not this gauge is affected by afterburner shaking or similar effects. (May also follow the player's head movements when using TrackIR)
- Syntax: Boolean
Max Lines:
Optional. Specifies the maximum number of message lines that are displayed.
- Syntax: Integer
- Default Value: 3
Used by: +Messages:
Max Width:
Optional. Determines how long each message line may be.
- Syntax: Integer
- Units: Pixels
Used by: +Messages:
Line Height:
Optional. Determines the distance between line origins. (i.g. for a 12pt Font, there are needs to be at least 12 pixels between the bottom of one line and the next, otherwise the text will overlap each)
- Syntax: Integer
- Units: Pixels
- Default Value: 12
Used by: +Messages:
Total Lifetime:
Optional. Determines the maximum time the message gauge will be displayed from the time a new message is received.
- Syntax: Integer
- Units: milliseconds
- Default Value: 14000 (14 seconds)
Used by: +Messages:
Scroll Time:
Optional. Determines the time for the messages to scroll up one step.( See Hud_gauges.tbl#Step Size: )
- Syntax: Integer
- Units: milliseconds
- Default Value: 30
Used by: +Messages:
Step Size:
Optional. Determines how many pixels to shift message lines during scrolling. Messages will be shifted up by this amount until they are on the next line (as defined by Hud_gauges.tbl#Line Height:)
- Syntax: Integer
- Units: Pixels
- Default Value: 3
Used by: +Messages:
Active by default:
Optional. Determines whether or not this gauge is always active, or only available after being activated via sexp.
- Syntax: Boolean
Used by: +Custom:
Filename:
Designates the file used for this gauge's the background graphic
- Syntax: Filename
Top Background Filename:
Optional. Designates which file to use for the top background. (?)
- Syntax: Filename
Used by: +Damage
Bottom Background Filename:
Optional. Designates which file to use for the Bottom background (?)
- Syntax: Filename
Used by: +Damage
Left Background Filename:
Optional. Designates which file to use for the Left background (?)
- Syntax: Filename
Used by: +Wingman Status
Right Background Filename:
Optional. Designates which file to use for the Right background (?)
- Syntax: Filename
Used by: +Wingman Status
Entry Background Filename:
Optional. Designates which file to use for the Entry background (?)
- Syntax: Filename
Used by: +Damage, +Wingman Status
Dot Filename:
Optional. Designates which file to use for the wingman graphic (a.k.a. the Dot)
- Syntax: Filename
Used by: +Wingman Status
Header Offsets:
Optional. Designates the offset from the gauge's upper left corner for the Support Ship header (?)
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Text Y-offset:
Optional. Designates the offset from the gauge's upper left corner for the Support Ship Text. (?)
- Syntax: Integer vertical offset
- Units: Pixels
Used by: +Support
Text Offsets:
Optional. Defines the screen position offsets for the text label.
- Syntax: Integer horizontal position, Integer vertical position
- Units: Pixels
Used by: :+Countermeasures
Value Offsets:
Optional. Defines the screen position offsets for the value label.
- Syntax: Integer horizontal position, Integer vertical position
- Units: Pixels
Used by: :+Countermeasures
Dock Status X-offset:
Optional. Designates the offset from the gauge's upper left corner for the Support Ship's dock status. (?)
- Syntax: Integer vertical offset
- Units: Pixels
Used by: +Support
Dock Time X-offset:
Optional. Designates the offset from the gauge's upper left corner for the Support Ship's dock time. (?)
- Syntax: Integer vertical offset
- Units: Pixels
Used by: +Support
Hull Integrity Offsets:
Optional. Designates the offsets from the gauge's upper left corner for the for the Damage gauge Hull integrity textbox(?)
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Damage:
Hull Integrity Value X-offset:
Optional. Designates the offsets from the hull integrity textbox's upper left corner for the hull integrity value. (?)
- Syntax: Integer horizontal offset
- Units: Pixels
Used by: +Damage:
Top Background Height:
Optional. Designates the height of the Top background (?)
- Syntax: Integer
- Units: Pixels
Used by: +Damage:
Left Background Width:
Optional. Defines the width of the Left Background.
- Syntax: Integer
- Units: Pixels
Used by: +Wingman Status
Entry Width:
Optional. Defines the width of the Entry Background (?)
- Syntax: Integer
- Units: Pixels
Used by: +Wingman Status
Subsystem Entry Height:
Optional. Designates the height of the Subsystem entry (?)
- Syntax: Integer
- Units: Pixels
Used by: +Damage:
Subsystem List Start Offsets:
Optional. Designates the offsets from the gauge's upper left corner for the for the start of the Subsytem List (?)
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Damage:
Subsystem Entry Value X-offset:
Optional. Designates the horizontal offset from the Subsystem List's position (?)
- Syntax: Integer
- Units: Pixels
Used by: +Damage:
Single Wing Offsets:
Optional. Designates the offset from the gauge's upper left corner for a single wing (?)
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Wingman Status
Multiple Wing Start Offsets:
Optional. Designates the offset from the gauge's upper left corner for multiple wings (?)
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Wingman Status
Wing Name Offsets:
Optional. Designates the offset from the gauge's upper left corner for the Support Ship header (?)
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: +Wingman Status
Dot Offsets:
Optional. Designates the offset from the gauge's upper left corner for the All wingman status icons.
- Syntax:
- Integer x, Integer y ;; Wingman 1
- Integer x, Integer y ;; Wingman 2
- Integer x, Integer y ;; Wingman 3
- Integer x, Integer y ;; Wingman 4
- Integer x, Integer y ;; Wingman 5
- Units: Pixels
Used by: +Wingman Status
Expansion Mode:
Optional. Denotes which direction (in relation to the player's wing) that the other wings should be appended to the gauge
- Syntax: String
- Valid Values:
- "Right" ;; Wings are added to the right of the previous wing
Used by: +Wingman Status
Auto Offsets:
Optional. Defines the screen coordinates for the "Auto" text label.
- Syntax: Integer horizontal position, Integer vertical position
- Units: Pixels
Used by: +Auto Speed, +Auto Target
Speed Offsets:
Optional. Defines the screen coordinates for the "Speed" text label.
- Syntax: Integer horizontal position, Integer vertical position
- Units: Pixels
Used by: +Auto Speed
Target Offsets:
Optional. Defines the screen coordinates for the "Target" text label.
- Syntax: Integer horizontal position, Integer vertical position
- Units: Pixels
Used by: +Auto Target:
Animation Offsets:
Optional. Defines the offsets for the animation graphis.
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: Hud_gauges.tbl#+Talking Head
Animation Background Size:
Optional. Defines the size of the animation's background (?)
- Syntax: Integer horizontal offset, Integer vertical offset
- Units: Pixels
Used by: Hud_gauges.tbl#+Talking Head
List Start Offsets:
Optional. Defines the screen coordinate offsets for the start of the Directives list.
- Syntax: Integer x, Integer y
- Units: Pixels
Used by: +Directives:
Entry Height:
Optional. Defines the height of each Directive
- Syntax: Integer
- Units: Pixels
Used by: +Directives: