GTM Cluster Bomb
GTM-86 Cluster Bomb
File:Cluster Bomb 320x240.jpg |
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The GTM-86 Cluster Bomb |
Contents
Tech Room Data
A second-generation Synaptic bomb, this GTI-developed cluster warhead has been designed for attacks against entire wings of enemy ships.
Upon reaching its target, the primary warhead fragments into multiple secondary warheads that explode within a split second. The detonations produce a large field of blast field, making the cluster bomb most effective against fighter formations.
Performance
Statistics
Range | 800 m | |
Reload time | 5.0 s | |
Velocity | 160 ms-1 | |
Base Damage | 60 | |
Armor Damage | Full | 60 |
Shield Damage | Good | 45 |
Subsystem Damage | Full | 60 |
Shockwave Radius | 30 / 100 m | |
Type: | Heat Seeking | |
View Cone: | 180 degrees | |
Minimum Lock Time: | N / A | |
Turn Rate (360 degrees): | 1.0 s |
Spawned warheads
Range | 75 m | |
Reload time | 0.0 s | |
Velocity | 250 ms-1 | |
Base Damage | 35 | |
Armor Damage | Full | 35 |
Shield Damage | Full | 35 |
Subsystem Damage | Average | 17.5 |
Shockwave Radius | 20 / 60 m | |
Type: | Heat Seeking | |
View Cone: | 45 degrees | |
Minimum Lock Time: | N / A | |
Turn Rate (360 degrees): | 1.0 s |
Notes
- Weapon spawns 8 smaller warheads
Veteran Comments
Another thing about the Cluster Bomb is that, unlike the Infyrno, you CANNOT remote-detonate it. In other words, you cannot actually put that anti-fighter screen where you need it most. The Cluster Bomb is more like a more powerful, shorter-ranged Rockeye. If a fighter gets hit by this, it is definitely a goner. However, because this missile has a range of about 500m, that would be unlikely. At the least, it's better than a Synaptic.
The Cluster Bomb is quite similar in function to the Infyrno missile of FS2, only that the former is a heat-seeking missile and the latter a remote-detonated cluster bomb. In basic English, the Cluster Bomb travels towards the nearest hostile target upon launch and explodes when it is near the target, spewing several small warheads that detonate simultaneously and almost immediately. While a successful hit almost always guarantees a kill, what lets the Synaptic down and makes it almost useless is its slow speed and horrible turn rate. The fact of the matter is that it only moves at 90 m/s, so most fighters can evade it simply by using their afterburners (or, in the case of the GTF Valkyrie, divert a bit of extra energy to Engines and open up the throttles). It is possible to kill some ships with this missile, but even a poor marksmen like myself prefer other missiles to this. If, however, the Synaptic moves faster and can turn corners as hard as a Ulysses can, I'm certain that it will be of great use in the field.