Destroyed-or-departed-delay

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Revision as of 21:18, 15 April 2010 by Shade (talk | contribs) (Improved formatting & FRED-ized the look for the sexp example)
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destroyed-or-departed-delay
        Returns true N seconds after all the listed ships or wings have been destroyed or have departed.

Takes 2 or more arguments:
        1:      Delay in seconds after the last ship/wing is destroyed or departed this expression can return true.
        2+:     Name of a ship or wing

Notes

You can use the following SEXP tree to emulate a nonexistent check-if-ship-is-present SEXP:

- op and
 - op has-arrived-delay
      # Ship
      # 0
 - op not
  - op destroyed-or-departed-delay
       # Ship
       # 0

where has-arrived-delay is needed if the given ship isn't present at mission start.