GTI Ganymede
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The GTI Ganymede is a Terran-designed installation, serving as a repair and construction dock. Ships are constructed or repaired within the inner circumference of the Ganymede.
The Ganymede never appears in the official FreeSpace 2 singleplayer campaign, although it is featured in one multiplayer dogfight and a sample mission, included with Volition's FRED documentation.
Contents
Description:
The GTI Ganymede |
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FS2 Demo Tech Room Description
Ganymede was a cup bearer of ambrosia and nectar to the Greek Gods. Like its namesake, this repair station restores the life blood to the Alliance fleet, the fuel and supplies needed to undertake the journey back to Earth.
FS2 Tech Room Description
The GTI Ganymede is the Alliance's newest repair and resupply facility. Ganymede installations are currently deployed behind the front lines in the Vega, Vasuda, and Capella systems. Each Ganymede can service up to five warships simultaneously. Repairs of any type or degree can be made here, on any ship in the GTVA fleet. Ganymedes also provide retrofitting services, enabling Allied Command to extend the lifetime of aging ships by upgrading weaponry, systems, and engines.
Developer Notes
None
Name origin
In Greek mythology, Ganymede was a cupbearer to the gods. Zeus may have had a relationship with Ganymede.
Performance:
Statistics
Type | Installation |
Manufacturer | Unknown |
Maneuverability | N/A |
Yaw, Pitch, Roll | N/A s |
Max Velocity | N/A ms-1 |
Max Afterburner Velocity | N/A ms-1 |
Armor | N/A |
Hitpoints | 90 000 |
Shields | N/A |
Length | 1348 m |
Armaments
None
Modding Resources
The GTI Ganymede in FS2_Open 3.6.10 |
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Retail:
- $POF File: drydock2t-01
MediaVPs:
- $POF File: Ganymede.pof
- Credits: Axem
Veteran Comments
There is nothing tactical about this installation, although well armored with only 10,000 fewer hitpoints than a Orion or Hecate, it is a defenseless and a fairly high-value target, this should be considered whenever there is a mission or campaign that could involve such an installation.
The center of some of the Ganymede's subsystems are located to the side of the model, rather than inside the model. This can cause torpedos to try to turn circles around empty space, rather than actually impacting the installation.
You can't have a ship enter a Ganymede at some point in the mission without hitting the umbilicals. If you start the mission with the ship in middle of the Ganymede, the umbilicals actually go though the "docked" ship. The ship can move though the umbilicals without any collision issues, just if it gets out, it can't get back in.