GTM Stiletto
GTM-43 Stiletto
The GTM-43 Stiletto |
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Tech Room Data
Heat seeking - laser tracking similar to the Interceptor - missile is protected by a small shield system, allowing for greater success in payload delivery during busy melee situations and intense firefights - fast, but low in-flight maneuverability compared to other missiles of comparable size - low maneuverability due to the size of the missile's payload (60 Kt) and on-board shield system.
With the ability to take out most subsystems in one hit, and as simple to fire as an MX-50, the GTM-43 is the best ship disabling bomb developed by the GTA. Effective against turrets, engines and any other kind of subsystem, the Stiletto is a valuable asset to a bombers arsenal. However, it's slow, unmanageable, and it can't do any real hull damage.
Performance
Statistics
Name | GTM Stiletto | |
Range | 2 250 m | |
Reload time | 2.0 s | |
Velocity | 150 ms-1 | |
Damage | 775 | |
Armor damage | 7.75 | |
Shield damage | 0 | |
Subsystem damage | 775 | |
Homing type | Heat Seeking | |
Homing cone | 40 degrees | |
Turn rate (360 degress) | 1.0 s | |
Hitpoints | 50 |
Additional properties
- Weapon is a missile weapon (Secondary weapon)
- Weapon is marked as a bomb (Bomb)
- Weapon is capable of easily damaging even larger vessels (Huge)
Notes
Veteran Comments
Using this in a dogfights is just a waste.
A very nasty turret killer, and it can be mounted on some fighters too. They can be shot down, but as bombs go they're fast, they fire quickly, and they don't need a lock. Take out some turrets with Stilettos, and your bombing run will be a lot easier.
In FS1, it was actually extremely difficult to aim the Stiletto at range, as it would go for the subsystem or turret nearest the center of its view cone when launched, which may not be the one selected. The FreeSpace Port makes it behave as the Stiletto 2 does, making it a much more manageable weapon.