POFCS2Help/HelpHome
- This is the stub page for the PCS2 Help Cooperative authoring. Please add all pages to the PCS2 Cooperative Authoring category.
- Once this project is finished, it will be exported and included with PCS2 releases as the official help.''
The POF Constructor Suite 2 (PCS2) allows modification of existing .pof's as well as creation of new ones from OpenCOLLADA .dae's. The geometry, texturing, and UV mapping is done by modeling software such as Blender or 3DSmax, while PCS2 focuses on a process called "rigging."
There are numerous tutorials on rigging for FSO using PCS2:
Contents
Header
The Header group contains the LOD and Debris list which points to which model as being the respective LOD and debris (The models themselves are contained in the SubObjects group). The Header group also contains physical values (such as mass and moment of inertia) and other assorted values.
Bounding Box Min
This is the minimum (i.e. lower rear left-hand corner if you where facing the same direction as the object) X, Y, Z coordinate of the bounding box.
This value is pre-determined by the modeling software, and cannot be modified in PCS2. Units: Meters
Bounding Box Max
This is the maximum(i.e. upper forward right-hand corner if you where facing the same direction as the object) X, Y, Z coordinate of the bounding box.
This value is pre-determined by the modeling software, and cannot be modified in PCS2. Units: Meters
Center of Mass
This value determines the center of mass of the object, and is namely used as a pivot point by the game engine to turn/rotate it during movement and collisions.
Format
(float) X, (float) Y, (float) Z Units: Meters
Max Radius
This is the maximum distance between any point on the craft and the craft's center.
This value is pre-determined by PCS2, and cannot be modified.
Units: Meters
Radius Override
Description
Mass
Description
LOD
Select
Description
Model#
Description
Debris
Select
Description
Model#
Description
Cross Sections
Select
Description
Radius
Description
Depth
Description
Moment of Intertia
SubObjects
Name
Description
Rotation Axis
Description
Offset
Description
Properties
Description
Draw BSP Debug Info
Description
Subobject Info
Poly Count
Description
Child Poly Count
Description
Total
Description
Bounding Box Min
Description
Bounding Box Max
Description
Radius
Description
Parent submodel
Description
Textures
Select
Description
Texture
Description
Weapon Points
Gun Points
Description
Bank
Description
Select
Description
Point
Select
Description
Point
Description
Normal
Description
Missile Points
Description
Bank
Description
Select
Description
Point
Select
Description
Point
Description
Normal
Description