GTF Myrmidon
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File:Myrmidon320x240.jpg |
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The GTF Myrmidon |
The GTF Myrmidon is an official sequel to the GTF Ulysses interceptor despite the fact that the Myrmidon is an all-around space superiority fighter. This class of fighter was a prefered choice for pilots of all skill due to its balanced attributes.
The 53rd Hammerheads used primarily the GTF Myrmidon for its missions.
Contents
Description:
FS2 Tech Room Description
RNI Systems' GTF Myrmidon replaces the Ulysses as the Alliance's primary space superiority fighter. The Myrmidon has received high marks for speed, maneuverability, armor, and loadout. An ultra-efficient hull configuration provides space for three secondary weapon systems, a first for Terran-Vasudan fighters. This versatility enables Myrmidon squadrons to fulfill a range of combat roles, from light assault to heavy reconnaissance. In the Deneb system, the 53rd Hammerheads of the GTD Aquitaine have demonstrated the effectiveness of the Myrmidon against NTF forces.
Developer Notes
None
Veteran Comments
The Myrmidon is not the uberfighter tech room makes it out to be. It's actually slower than the GTF Ulysses on afterburner, and what they don't tell you about those three secondary banks is that the first two are very small. It can't carry the signature dogfighter's missile, the GTM Harpoon, but it can make use of all three of the primary dogfighting cannon: GTW Subach HL-7, GTW Prometheus S, and GTW UD-8 Kayser.
It does, however, have a problem in the primaries department. While the Myrmidon actually has six guns, granting it some serious firepower, their configuration is sub-optimal for dogfighting and hitting with the upper four guns requires some ignoring of the "Aim Here" aid. As an aside/general oddity, the Myrmidon is actually capable of carrying the GTM Helios bomb. It has enough space for four of them, giving it a considerable threat to poorly defended capital ships.
This class of fighter is ideal for those who prefer balance between firepower, strength and agility. The secondary weapon capacity equals with the Perseus with some compatibility differences. While the Myrmidon is unable to carry the Harpoon, the player needs to be better with primaries than secondaries. The six primary guns will help players with these preferences. The first and the second bank are ideally armed with GTM Tornadoes and the third with GTM Tempests. The second bank is not the best with Tempest because of the location of the firing points. Players might prefer this fighter for tactical runs as it is compatible with the GTW Akheton SDG anti-subsystem cannon. If you arm it to the first primary bank, you still have the second bank, which has four firing points to arm with the GTW Prometheus S.
Jack of all Trades, Master of none. And that saying is no more present in any other fighter in FS than this, although it does have some advantages, such as a large number of gun points, compact profile, and the ability to carry the Helios, but it is also lacking, lacking in compatibility with quite a few essential weapons, it has small secondary banks (despite having 3) bringing the missle loadout capacity up to the GTF Perseus and that adds up to an incapability to do anything particularly well.
The Myrmandon is actually a reasonably capable fighter, its only really important flaw is the lack of GTM Harpoon ability
The Myrmidon sounds good on paper, but in the field, the Myrmidon is one of the worst fighters in the game. It may be fast, but its maneuverability is closer to that of a bomber than a fighter, worse by far than the Ulysses or even the Apollo. Its primaries are placed poorly for dogfighting, especially the top four, which are the ones you would normally be relying on in a six-gun ship anyway. The missile bank capacity is average at best, and it does not carry the GTM Harpoon, a fatal mistake for a dogfighter. Its target profile is absolutely enormous from any angle, and its huge engines shout "I'M RIGHT HERE! SHOOT ME!". My best guess for the optimal role of this ship is as a fast-attack fighter. Load it up with GTM Tornadoes, crank the engine power, and unleash flaming death on freighters, transports, gas miners, and other weak ships, and then get away fast before the escorts swarm you. Once you get the Perseus, you will never fly the Myrmidon again, except in the SOC loop where you must fly it.
Performance:
Statistics
Type | Advanced Space Superiority |
Manufacturer | RNI Systems |
Manuverability | Average |
Max Velocity | 75.0 - 95.0 mps |
Max Afterburner Velocity | 135.0 mps |
Armor | Average |
Hitpoints | 290 |
Shields | 390 |
Length | 16 m |
Armaments
Freespace 2 | ||
Bank | Guns | Standard Loadout |
1st | 2 | Prometheus R |
2st | 4 | Subach HL-7 |
Compatible Primaries | ||
Subach HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, UD-8 Kayser |
Freespace 2 | ||
Bank | Capacity | Standard Loadout |
1st | 20 | MX-64 |
2nd | 20 | Tornado |
3rd | 40 | Tempest |
Compatible Secondaries | ||
MX-64, Emp. Adv, Tempest, Hornet, Tornado, Stiletto II, Trebuchet, Infyrno, Helios |