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  • ====Finding the problems==== ...ames. It's also important to track the FREDder who made the changes should problems arise.
    19 KB (3,042 words) - 20:28, 13 December 2023
  • ...5 rediscovered a series of very old missions he had done with the original FRED and FS1, following encouragement by the community he convered the missions While HGI was a initial success, LoA suffered some problems in the initial release. 0rph3u5 resonded to the wishes of the community and
    3 KB (554 words) - 17:10, 3 August 2009
  • == What are the problems with such missions? == == Are there solutions to these problems? ==
    5 KB (789 words) - 12:04, 20 May 2011
  • ...rry but I don't see the logic behind this page. Creating a ship using only FRED gives very bad gameplay results, and while it might be a novelty for new FR ...e can do with FRED. Flying as a capital ships isn't creating a new ship in FRED. All it is, is a change from the original things that we can control. I kno
    3 KB (563 words) - 22:03, 10 November 2009
  • ...er taken a foreign language lesson himself. Inevitably, you will have such problems while writing anything in a language that's not your native language. [[Category:FRED]]
    29 KB (4,804 words) - 21:39, 22 June 2010
  • ...aerges' bomb capacity. The problem seems to stem from the fact that I used FRED instead of FreeSpace 2 to check maximum bomb capacity, as it turns out, the
    374 bytes (59 words) - 02:10, 9 August 2010
  • First lets set up a super simple mission! Open up FRED and make something like this. ...pletely stop this. Since the ai is set to play-dead, we shouldn't have any problems. I've set the sexp to make Alpha 1 use 33% forward thrust for 15000 ms (15
    21 KB (3,714 words) - 19:28, 15 July 2018
  • *"(epic long FRED error dump)" ...you to avoid the absolute headache of having to continually patch annoying problems that should have been caught on the fifth or six playthrough of a mission.
    8 KB (1,334 words) - 10:30, 12 May 2011
  • But that's the tricky part with modding. You can learn how to FRED, texture, model, write, and animate, but there's plenty of people who never ...aise interesting questions and get people excited, they also have the same problems. Your video has to have something interesting to show off, or something th
    13 KB (2,292 words) - 16:04, 15 May 2011
  • Deletes the currently selected message. If the message is already used, FRED will ask for confirmation. ...d description of what the message is about. Messages will be referenced in FRED through their names. Typical message names are like: "Beta says hello", "Ba
    10 KB (1,607 words) - 21:19, 12 August 2011
  • {{Official short story|Predator|Fred Saberhagen}} ...d computer had matched the unknown object’s radar profile with that of a known type of Vasudan lifeboat.
    27 KB (4,898 words) - 05:21, 5 February 2013
  • As missions get longer and complicated, we hit two problems that can crop up. One, playtesting longer missions takes longer. You and yo [[Category:FRED Examples]][[Category:Tutorials]]
    14 KB (2,431 words) - 22:06, 16 October 2021
  • If you are having problems with a mission, rather than asking for a debug log, you may be asked for a This should be able to be set for the event using FRED.
    2 KB (287 words) - 07:28, 2 July 2021
  • I remember saying to Cetanu after he posted his Advanced FRED tutorial that as soon as I had released a mission I'd make one of my own. W '''Avoiding problems with Gauntlet and Slingshot'''<br>
    19 KB (3,413 words) - 00:47, 10 July 2018
  • - a "bin" folder, that stores all the FS binaries (FSO and FRED executables) ...is because SM1-01.fs2 is listed as part of a campaign, which will cause us problems later (unlocking ship classes, mostly).
    12 KB (2,147 words) - 16:05, 28 October 2022

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