Search results

From FreeSpace Wiki
Jump to: navigation, search
  • ...nd Great War Part II''' (usually shortened to '''SGWP2''') is a 30-mission campaign for ''FreeSpace 2'' by C "Sunil" Reddy. ...at War, in which we set up a blockade, and then go on the offensive. This campaign has many unique things, such as civil wars, a juggernaut on our side, a Col
    9 KB (1,481 words) - 02:07, 25 October 2014
  • ...appears in all three Volition single-player campaigns (The Main FreeSpace Campaign, Silent Threat, and FreeSpace 2). ...set up to red-alert. This can indicate that the last three missions of the campaign were all meant to be played in sequence. This probably proved too difficult
    30 KB (4,813 words) - 21:03, 17 September 2023
  • *'''TopAce:''' Mission Design *'''wookieejedi:''' Mission Design, Scripting, Beta Management
    16 KB (2,441 words) - 22:27, 7 May 2024
  • * [[Pirates and Campaign Design]]
    1 KB (218 words) - 18:03, 11 January 2011
  • ...e player for a few missions until a more interesting foe arrives. However, campaign designers seeking to create realistic and viable pirates need to leave the ...ey try to destroy it. No mention is made of ransom demands anywhere in the campaign.
    4 KB (750 words) - 20:31, 13 December 2023
  • ...perator you want. The hits-left-subsystem operator suffers from a serious design flaw that causes it to behave like hits-left-subsystem-generic. As such it ==Mission and Campaign==
    122 KB (17,596 words) - 15:38, 21 September 2022
  • #REDIRECT [[Pirates and Campaign Design]]
    41 bytes (5 words) - 19:02, 19 September 2007
  • ...a lot of scenarios set in subspace, there are few worse things in mission design than subspace. ...uisers as well) as elements in a Subspace mission that isn't part of a big campaign. And keep in mind that if you do wreck a node, that makes a pretty big impa
    6 KB (1,010 words) - 11:38, 24 January 2013
  • ...s to use many of the same tools that Volition used to create the Great War campaign. Even though independent gamers are often not professionals and unpaid, the ...wise promising design. There are more than a few missions that have little design at all, and only appear to work due to the wonderful default AI programming
    9 KB (1,538 words) - 11:34, 24 January 2013
  • ...or FreeSpace 2, I started to think, "Hey, I know a thing or two about FRED Design". As a reviewer for the FreeSpace Review, I know that there is a shortage o ...ng a campaign, I always like to make a timeline of what happens during the campaign before I’m actually doing it in FRED. Planning your mission is the differ
    6 KB (1,225 words) - 11:36, 24 January 2013
  • ...e and putting something together.' This is a fatal faux pas in the mission design process and leads to mission after mission of Endorian-like battles, battle ...missions. Here are some questions to ask yourself when starting a mission design:
    9 KB (1,527 words) - 11:08, 15 May 2011
  • ...nues to be one of the authoritative voices on FreeSpace design. As mission design issues became more complex, sites such as the SwapMeet and the FDL Review w ...new campaign. Many authors submitted their designs to Interplay's Mission Design Contest in hopes of winning prizes and securing a free copy of Silent Threa
    7 KB (1,120 words) - 07:53, 21 July 2009
  • ...er-made campaign projects of all-time, excelling in story concept, mission design, cutscene use and music selection. [[Blue Planet: Chanticleer]], a spin-off campaign released in 2023, completes the arc of the GTVA-UEF civil war, as seen from
    29 KB (4,423 words) - 04:37, 14 January 2024
  • ...ing the Light turns in good performances in every category, resulting in a campaign more than the sum of its parts and a superb overall experience. [[User:Ngtm *[http://www.moddb.com/mods/shrouding-the-light Campaign profile | ModDB.com]
    2 KB (252 words) - 00:40, 29 May 2018
  • Decent mission design and few spelling errors. By FS1 standards, a nice campaign.
    453 bytes (56 words) - 02:12, 24 March 2022
  • ...te: Campaigns which haven't been released can be found on the [[Unreleased Campaign List]].''''' !Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !
    53 KB (7,856 words) - 22:45, 19 March 2024
  • ...ices. Some transitions between missions are a bit awkward, though, and the campaign as released now ends abruptly. As for difficulty, the released part is way The campaign is available from:
    2 KB (237 words) - 20:02, 17 July 2011
  • ...an Ancient fighter, the '''AF ''Tylisos''''', in the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]] mod. ...jpg|thumb|right|480px|The AF Tylisos, as seen in the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]].]]
    3 KB (419 words) - 21:44, 30 December 2010
  • ...Vishnan bomber]]. The HTL version was created by the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]] mod. ...te chassis. Using the Attis as a template, artisans greatly reinforced the design's already-impressive hull plating and extended available secondary capacity
    10 KB (1,304 words) - 08:20, 7 June 2020
  • ...[[Ancients|Ancient]] bomber. Originally created by Bobboau for his failed campaign Dark Breed it was latter picked up by the [[Inferno Release 1]] mod, it has The Attis appears to be an older design, perhaps in use when the Shivans slaughtered the Ancients eight thousand ye
    8 KB (1,070 words) - 17:04, 6 June 2020

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)