Ship-create
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ship-create
ship-create
Creates a new ship
Takes 5 to 8 arguments...
1: Name of new ship (use "" for a default name)
2: Class of new ship
3: X position
4: Y position
5: Z position
6: Pitch (optional)
7: Bank (optional)
8: Heading (optional)
Comment
For the best effect, use the argument list from a when-argument or every-time-argument based event to supply then names for the created ships. That way, it is possible to use SEXPs such as change-iff and add-goals to modify the behaviour of the created ships, something which is not possible with a name that is simply typed in - Neither FRED nor FSO will accept a SEXP call to a ship name that does not exist in the mission, but they will accept <argument> even if the actual names in the argument list do not yet exist.