Ship-create
From FreeSpace Wiki
ship-create ship-create Creates a new ship Takes 5 to 8 arguments... 1: Name of new ship (use "" for a default name) 2: Class of new ship 3: X position 4: Y position 5: Z position 6: Pitch (optional) 7: Bank (optional) 8: Heading (optional)
Comment
For the best effect, use the argument list from a when-argument or every-time-argument based event to supply then names for the created ships. That way, it is possible to use SEXPs such as change-iff and add-goals to modify the behaviour of the created ships, something which is not possible with a name that is simply typed in - Neither FRED nor FSO will accept a SEXP call to a ship name that does not exist in the mission, but they will accept <argument> even if the actual names in the argument list do not yet exist.