GTM Synaptic
Tech Room Data
Missile propulsion unit carrying several small intelligent "bomblets" - when distance to target is less than 100 m or when time to impact is less than 2 sec., bomblets direct missile to the most vulnerable part of the ship of those parts of the ship facing the missile - bomblets then separate from missile propulsion unit and form a sphere - inertia continues to carry bomblets in the direction of the target - the missile propulsion unit continues to advance toward the target - when the missile hits the target or 1.5 sec. after the missile should have hit the target, the bomblets explode - the spherical shape of the formation of the bomblets helps to ensure a fairly even level of damage across a sensitive area on the target - the spherical shape also ensures that the target will not be able to effectively maneuver away from the blast, thus "pinning" the target to a specific area in space - can also act as dumbfire - medium payload per bomblet (15 Kt) - very small payload for missile (2 Kt).
Nicknamed the "Earthshaker" by the bomber pilots who tested this, it is a bombers best defense against fighters. The Synaptic Bomb can do a lot of damage to a lot of ships at one time.
Performance
Statistics
| Range | 225 m |
| Rate of Fire | 1 / 5 s |
| Velocity | 90 mps |
| Damage | 60 |
| Against Hullplating | Excellent |
| Against Shields | Good |
| Against Subsystems | Excellent |
| Shockwave Radius | 50m / 100 m |
| Homing System | None |
Notes
Spawned warheads
| Range | 1050 m |
| Velocity | 175 mps |
| Damage | 35 |
| Against Hullplating | Excellent |
| Against Shields | Excellent |
| Against Subsystems | Average |
| Shockwave Radius | None |
| Homing System | Heat Seeking |
| View Cone | 180 degrees |
| Turn Rate | 1.5 s |