SF Basilisk
| ||||||||
|
File:Basilisk320x240.jpg |
---|
The SF Basilisk |
Contents
Description:
FS1 Tech Room Description
The Basilisk seems to be a Shivan heavy attack fighter. It is not as maneuverable as other Shivan fighters, but it packs quite a punch, and it is very resistant to our weaponry. Most often they have been used in attacking our supply convoys and transports.
Treat the Basilisk as a Class C threat.
FS2 Tech Room Description
The SF Basilisk is a Shivan heavy attack fighter. Slow but heavily armed and well-protected, the Basilisk targets slower-moving vessels, such as bombers, freighters, and gas miners. Their powerful lasers make them a danger to all such craft, so they must be engaged and destroyed as quickly as possible.
Developer Notes
None
Name origin
In European legends, a basilisk is a reptilian beast that can cause death by a single glance. It is referred to as the snake king and represented the royal power in the Babylonian traditions. The basilisk was demonized by the Bible, making it an unholy beast.
Performance:
Statistics
Type | Heavy Attack |
Manufacturer | Unknown |
Maneuverability | N/A |
Max Velocity | 65.0 - 68.0 mps |
Max Afterburner Velocity | 110.0 mps |
Armor | N/A |
Hitpoints | 100 |
Shields | 950 |
Length | 21.5 m |
Armaments
FreeSpace 1 | FreeSpace 2 | ||
Bank | Guns | Standard Loadout | Standard Loadout |
1st | 2 | Shivan Mega Laser | Shivan Mega Laser |
2nd | 2 | Shivan Heavy Laser | Shivan Heavy Laser |
FreeSpace 1 | FreeSpace 2 | ||
Bank | Capacity | Standard Loadout | Standard Loadout |
1st | 80 | Phoenix V | Trebuchet |
2nd | 80 | Hornet | Hornet |
Veteran Comments
However, the Basilisk is both slow and ungainly. Between its lack of maneuverability and an afterburner that the AI seems to never use, the Basilisk resembles a heavily shielded target drone (that you should nevertheless refrain from going head-to-head with).
The Basilisk is in fact, the most heavily shielded fighter in FreeSpace 1, that really doesn't matter, however, because of its horrible maneuverability and large target profile.
Skewer it with the Banshee. It may have thick shields, but the hull strength is extremely low. For escort missions, you should destroy these as a priority second only to bombers, since their Hornet-style missiles can heavily damage targets.
Ridiculously slow, weakly armored. More of a distraction than an actual threat.
Despite that they are very slow, they ARE heavily shielded, more so in fact than any other fighter in the game. Once you punch through their shields, however, they're toast since their underlying hull is paper-thin. However, they are not to be ignored if you are protecting a transport, freighter or even light cruiser. It also has a smaller rotation time than the Tauret or indeed the Myrmidon.
Thankfully, one of the most common fighters you will find in-game. Don't bother using missiles on it unless you need to kill it in a pinch. But don't underestimate it. They are quite capable of ruining transports, freighters, and even cruisers.
I love this ship! Get a Herc with Banshees and Hornets in FS1, spear these ships, serve them on a silver platter, and watch your kill count go up. Nice large target, slow, no maneuverability, and the shields are easy to get through with the Banshee.
Deceptively small, the Basilisk lacks the sheer bulk of a Terran-style assault fighter when seen from a distance But it packs the firepower; don't treat it otherwise.
I actually find this and the Aeshma hard to hit, for some strange reason. They are at the same time slower than a bomber and as agile as a fighter to me. And watch out, they tend to be loaded with hornets. If you've ever played the Knossos mission in BP, you'll know how deadly an attack run by a wing of these can be. Break them up before your screen fills with yellow streaks.